grantor: University of TorontoFor applications in computer game development and character animation, recent work in behavioral animation has taken impressive steps toward autonomous, self-animating characters. It remains difficult, however, to 'direct ' autonomous characters to perform specific tasks. We propose a new approach to high-level control in which the user gives the character a behavior outline, or "sketch plan". The behavior outline specification language has syntax deliberately chosen to resemble that of a conventional imperative programming language. In terms of functionality, however, it is a strict 'superset'. In particular, a behavior outline need not be deterministic. This added freedom allows many behaviors to be...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
Puppet Master is a system that enables designers to rapidly create interactive and autonomous animat...
We establish a link from natural language statements describing actions to be performed by an agent ...
grantor: University of TorontoFor applications in computer game development and character ...
Cognitive modeling is a provocative new paradigm that paves the way towards intelligent graphical ch...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
This paper explores a behavior planning approach to automatically generate realistic motions for ani...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
One of the major challenges associated with making compelling virtual worlds for computer games is p...
The Publisher's final version can be found by following the DOI linkRecent work in animated human-li...
Cognitive modeling is a provocative new paradigm that paves the way towards intelligent graphical ch...
This paper describes an interdisciplinary experiment in controlling semi-autonomous animated human f...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
In both the game industry and the academic community, there have not been many attempts to create co...
This paper presents solutions for one requirement of autonomous characters in animation and games: t...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
Puppet Master is a system that enables designers to rapidly create interactive and autonomous animat...
We establish a link from natural language statements describing actions to be performed by an agent ...
grantor: University of TorontoFor applications in computer game development and character ...
Cognitive modeling is a provocative new paradigm that paves the way towards intelligent graphical ch...
Behavioural animation techniques provide autonomous characters with the ability to react credibly in...
This paper explores a behavior planning approach to automatically generate realistic motions for ani...
Introduction My group at Penn has been exploring the use of Natural Language instructions and other...
One of the major challenges associated with making compelling virtual worlds for computer games is p...
The Publisher's final version can be found by following the DOI linkRecent work in animated human-li...
Cognitive modeling is a provocative new paradigm that paves the way towards intelligent graphical ch...
This paper describes an interdisciplinary experiment in controlling semi-autonomous animated human f...
International audienceBehavioural models offer the ability to simulate autonomous agents like organi...
In both the game industry and the academic community, there have not been many attempts to create co...
This paper presents solutions for one requirement of autonomous characters in animation and games: t...
Interactive, task-guided character controllers must be agile and responsive to user input, while ret...
Puppet Master is a system that enables designers to rapidly create interactive and autonomous animat...
We establish a link from natural language statements describing actions to be performed by an agent ...