Along with technological developments it has an impact on the entertainment industry, including game technology. Games that were originally only played alone can now be connected with other players using internet technology to play games online. One of the popular online games today is Mobile Legends which is a multiplayer game published by Moonton in which two teams compete against each other. In this game there are virtual products that can be purchased to enhance the playing experience. Mobile Legends which is a new game but can generate large revenues and continues to increase every year even though they offer many types of virtual products and continue to provide the latest products. This study will further analyze the effect of discou...
Penelitian ini bertujuan untuk mengetahui faktor-faktor yang mendorong niat beli pemain dalam membe...
. This study investigates online game consumer intention to purchase virtualproduct offered during t...
Penelitian ini bertujuan untuk menguji factor-faktor yang mempengaruhi minat beli mahasiswa untuk m...
Along with technological developments it has an impact on the entertainment industry, including game...
The writing of this research motivated by the emergence of games that can be played online on variou...
Penelitian ini bertujuan untuk menguji Pengaruh Promosi Penjualan dan Macro Influencer Terhadap Kepu...
This research examines sales promotion, influencer marketing and purchase intention ofMobile Legends...
The purpose of this. study was to analyze the simultaneous and partial influence of the reference gr...
Mobile Legends merupakan salah satu game online yang memiliki produk virtual diamond, skin hero dan ...
The purpose of this. study was to analyze the simultaneous and partial influence of the reference gr...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
The main research of this study was to determine the influence of the value of consumption and impul...
The research was aims to determine 1) how the impact of prices on purchasing decisions, 2) whether l...
Perkembangan game di Indonesia cukup pesat, terbukti dengan berhasilnya tim asal Indonesia menjuarai...
Perkembangan industri game dari tahun ke tahun memiliki pergerakan yang terus meningkat. Peningkatan...
Penelitian ini bertujuan untuk mengetahui faktor-faktor yang mendorong niat beli pemain dalam membe...
. This study investigates online game consumer intention to purchase virtualproduct offered during t...
Penelitian ini bertujuan untuk menguji factor-faktor yang mempengaruhi minat beli mahasiswa untuk m...
Along with technological developments it has an impact on the entertainment industry, including game...
The writing of this research motivated by the emergence of games that can be played online on variou...
Penelitian ini bertujuan untuk menguji Pengaruh Promosi Penjualan dan Macro Influencer Terhadap Kepu...
This research examines sales promotion, influencer marketing and purchase intention ofMobile Legends...
The purpose of this. study was to analyze the simultaneous and partial influence of the reference gr...
Mobile Legends merupakan salah satu game online yang memiliki produk virtual diamond, skin hero dan ...
The purpose of this. study was to analyze the simultaneous and partial influence of the reference gr...
Increased mobile gaming revenue can’t be separated from the rapid growth of technology, especially o...
The main research of this study was to determine the influence of the value of consumption and impul...
The research was aims to determine 1) how the impact of prices on purchasing decisions, 2) whether l...
Perkembangan game di Indonesia cukup pesat, terbukti dengan berhasilnya tim asal Indonesia menjuarai...
Perkembangan industri game dari tahun ke tahun memiliki pergerakan yang terus meningkat. Peningkatan...
Penelitian ini bertujuan untuk mengetahui faktor-faktor yang mendorong niat beli pemain dalam membe...
. This study investigates online game consumer intention to purchase virtualproduct offered during t...
Penelitian ini bertujuan untuk menguji factor-faktor yang mempengaruhi minat beli mahasiswa untuk m...