The lack of creative thinking skills causes students to be less optimal in facing challenges in the era of the industrial revolution 4.0. Therefore, efforts are needed to improve students' creative thinking skills through the learning process in the classroom. This study aims to develop and determine the quality of E-Worksheet loaded with STEAM-PjBL on reaction rate material to improve students' creative thinking skills. Research conducted using 4D models (Define, Design, Development, and Disseminate). The instrument used is in the form of product quality assessment sheets and student responses. The results of the E-Worksheet assessment based on the assessment of material experts, media experts, reviewers, and student responses received an ...
The problem in this study is the need for educators to assess critical and creative thinking instrum...
ABSTRACT: Developments in the 21st century is so rapid that innovation in various fields is required...
This research aims to develop a Mind Mapping-Based E-Book in steam learning science lesson materials...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
The objective of this study is to develop STEAM-based learning media (Science, Technology, Engineeri...
Technology and education are now required for the development of 21st century skills. The purpose of...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
The low ability of students to solve problems in solving problems, especially math problems, needs t...
The low ability of students to solve problems in solving problems, especially math problems, needs t...
The effectivity and efficiency of the learning process is very dependent on the quality of teacher. ...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This study aimed to discover the implications of using different teaching approaches for a hands-on ...
This research aims to develop teachig materials in the form of student worksheet intetgrated with Sc...
The aim of this study was to analyze the need for developing appropriate science, technology, engine...
Good learning devices greatly assist teachers in conveying the process of seeking knowledge to stude...
The problem in this study is the need for educators to assess critical and creative thinking instrum...
ABSTRACT: Developments in the 21st century is so rapid that innovation in various fields is required...
This research aims to develop a Mind Mapping-Based E-Book in steam learning science lesson materials...
This research was a quantitative study aimed to determine the validity of STEAM-based teaching mater...
The objective of this study is to develop STEAM-based learning media (Science, Technology, Engineeri...
Technology and education are now required for the development of 21st century skills. The purpose of...
The purpose of this study was to describe the effect of implementing the PjBL model with STEAM on cr...
The low ability of students to solve problems in solving problems, especially math problems, needs t...
The low ability of students to solve problems in solving problems, especially math problems, needs t...
The effectivity and efficiency of the learning process is very dependent on the quality of teacher. ...
THE EFFECT OF IMPLEMENTATION OF STEAM INTEGRATED PBL MODEL ON CREATIVE THINKING ABILITY JUDGED BY ST...
This study aimed to discover the implications of using different teaching approaches for a hands-on ...
This research aims to develop teachig materials in the form of student worksheet intetgrated with Sc...
The aim of this study was to analyze the need for developing appropriate science, technology, engine...
Good learning devices greatly assist teachers in conveying the process of seeking knowledge to stude...
The problem in this study is the need for educators to assess critical and creative thinking instrum...
ABSTRACT: Developments in the 21st century is so rapid that innovation in various fields is required...
This research aims to develop a Mind Mapping-Based E-Book in steam learning science lesson materials...