Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning (EC-TEL 2011). Palermo, Italy, 20-23 September, 2011.Immersive environments such as virtual worlds and virtual reality platforms are being increasingly used for educational purposes. Possibilities of these environments are huge, but also are the technical challenges that have to be overcome in order for these platforms to become more usable. One of the main problems that educators have to face when designing an educational experience for virtual worlds has to do with the orchestration of the learning sequence. In this paper, we present a novel approach to support the deployment and execution of Units of Learning (UoLs), described with an Educ...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Trabalho apresentado em 2016 no 15th International Conference on Ubiquitous Computing and Communicat...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
The use of immersive environments like virtual worlds has increased in the field of education. The s...
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence tech...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
Information and communication technologies have influenced our way not only to acquire and share kno...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Trabalho apresentado em 2016 no 15th International Conference on Ubiquitous Computing and Communicat...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...
Proceedings of: 6th European Conference on Technology Enhanced Learning Towards Ubiquitous Learning ...
The use of immersive environments like virtual worlds has increased in the field of education. The s...
Merging Immersive Virtual Environments, Natural Language Processing and Artificial Intelligence tech...
Abstract: Information and Communication Technologies (ICT) offer new approaches towards knowledge ac...
Proceedings of: 10th IEEE International Conference on Advanced Learning Technologies (ICALT 2010). S...
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
The growth in the range of disciplines that Virtual Worlds support for educational purposes is evid...
Information and communication technologies have influenced our way not only to acquire and share kno...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Continuing advances and reduced costs in computational power, graphics and network bandwidth have le...
This chapter presents a case study of the use of a Virtual World environment in UK Higher Education....
Three-dimensional (3D) immersive virtual worlds have been touted as being capable of facilitating hi...
As virtual worlds come of age, their potential for applications supporting teaching and learning is ...
Trabalho apresentado em 2016 no 15th International Conference on Ubiquitous Computing and Communicat...
This paper presents our experiences of and reflections on five years work in using virtual worlds to...