This paper focuses on educational video games with a thematic orientation related to conserving and preserving Cultural Heritage (CH). Educational video games are effective and contemporary tools for influencing and educating users. Not only the educational content is integrated into these games, but they also embody the pedagogical and moral messages of the educator, which are transmitted to the learners in an entertainment game. This paper proposes a classification of educational video games in the domain of cultural heritage according to the significance and importance of Cultural Heritage objects in the three categories, presented in detail in the paper. The recommendations to designers included in the classification will help them purp...
Digital games are major part of popular culture. They are also an important part of the history of p...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
This paper presents a summary model of the design process of educational video games for CH . The mo...
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can ...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
In these last years, video games have become one of the most popular entertainment for children/teen...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
International audienceImmersive technologies such as virtual environments and augmented reality have...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
The technology of virtual reality and the gamification of education has had proven educational benef...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
This paper describes the design and evaluation process of a location-based serious game in a heritag...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
Digital games are major part of popular culture. They are also an important part of the history of p...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...
This paper presents a summary model of the design process of educational video games for CH . The mo...
Serious educational games provide a novel way to transfer knowledge on cultural heritage, which can ...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
In these last years, video games have become one of the most popular entertainment for children/teen...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
International audienceImmersive technologies such as virtual environments and augmented reality have...
Current cultural heritages often make use of images, sounds and video together, aiming to complement...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
The technology of virtual reality and the gamification of education has had proven educational benef...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
This paper describes the design and evaluation process of a location-based serious game in a heritag...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
Digital games are major part of popular culture. They are also an important part of the history of p...
The overwhelming growth and popularity of mobile devices and games have motivated initiatives to exp...
Integrating game-based approaches with learning constitutes a prevailing trend in education and trai...