Pursuit-Evasion Game (PEG) can be defined as a set of agents known as pursuers, which cooperate with the aim forming dynamic coalitions to capture dynamic evader agents, while the evaders try to avoid this capture by moving in the environment according to specific velocities. The factor of capturing time was treated by various studies before, but remain the powerful tools used to satisfy this factor object of research. To improve the capturing time factor we proposed in this work a novel online decentralized coalition formation algorithm equipped with Convolutional Neural Network (CNN) and based on the Iterated Elimination of Dominated Strategies (IEDS). The coalition is formed such that the pursuer should learn at each iteration the approx...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
In this paper, we consider multi-pursuer single-superior-evader pursuit-evasion differential games w...
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of ena...
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of ena...
This study examines the pursuit-evasion problem for coordinating multiple robotic pursuers to locate...
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of ena...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
In this paper, we consider a multi-pursuer single-superior-evader pursuit-evasion differential game ...
Games can be used to represent a wide variety of real world problems, giving rise to many applicatio...
Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep re...
In this paper we visit the problem of pursuit and evasion and specifically, the collision avoidance ...
In the past decade, learning algorithms developed to play video games better than humans have become...
We deal with Pursuit-evasion games with a high speed evader which has superiority in velocity over a...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
In this paper, we consider multi-pursuer single-superior-evader pursuit-evasion differential games w...
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of ena...
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of ena...
This study examines the pursuit-evasion problem for coordinating multiple robotic pursuers to locate...
Multi-agent coordination mechanisms are frequently used in pursuit-evasion games with the aim of ena...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
In this paper, we consider a multi-pursuer single-superior-evader pursuit-evasion differential game ...
Games can be used to represent a wide variety of real world problems, giving rise to many applicatio...
Pursuit-evasion is the problem of capturing mobile targets with one or more pursuers. We use deep re...
In this paper we visit the problem of pursuit and evasion and specifically, the collision avoidance ...
In the past decade, learning algorithms developed to play video games better than humans have become...
We deal with Pursuit-evasion games with a high speed evader which has superiority in velocity over a...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
International audienceIn this paper, we consider a territory guarding game involving pursuers, evade...
In this paper, we consider multi-pursuer single-superior-evader pursuit-evasion differential games w...