Interventions for noncommunicable diseases (NCDSs) often require changing behaviors. In this regard, habitual behaviors (i.e., habits) are positively evaluated to foster behavioral changes. Forming habits is challenging but can be supported digitally until the habit is formed. This paper reviews the requirements of forming habits and uses a content analysis to investigate how these requirements are implemented in habit apps. Based on the results, design principles to digitally support habit formation are discussed for digital therapeutics. In contrast to conventional apps, digital therapeutics have a definite medical purpose and can be prescribed for the time it needs for a habit to form. The analysis results reveal that conventional apps t...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Despite the growing popularity of digital health interventions, limitations of traditional behavior ...
Digital Addiction refers to a problematic usage of digital devices characterised by being excessive,...
Traditionally, many consumer-focused technologies have been designed to maximize user engagement wit...
Background Despite an abundance of digital health interventions (DHIs) targeting the prevention and...
Background: Despite an abundance of digital health interventions (DHIs) targeting the prevention and...
Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problemat...
Traditionally, many consumer-focused technologies have been designed to maximize user engagement wit...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Existing tools for digital self-control strongly rely on users' self-regulation strategies and capab...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Devices and programs using digital technology to foster or support behavior change (digital interven...
This chapter illustrates a previously discussed pragmatic methodology to design a tailored smoking c...
© 2019 Copyright held by the owner/author(s). Traditionally, many consumer-focused technologies have...
Digital behaviour interventions are information systems that deliver advice and support to help peop...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Despite the growing popularity of digital health interventions, limitations of traditional behavior ...
Digital Addiction refers to a problematic usage of digital devices characterised by being excessive,...
Traditionally, many consumer-focused technologies have been designed to maximize user engagement wit...
Background Despite an abundance of digital health interventions (DHIs) targeting the prevention and...
Background: Despite an abundance of digital health interventions (DHIs) targeting the prevention and...
Digital Addiction (DA) is an emerging behavioural phenomenon that denotes an obsessive and problemat...
Traditionally, many consumer-focused technologies have been designed to maximize user engagement wit...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Existing tools for digital self-control strongly rely on users' self-regulation strategies and capab...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Devices and programs using digital technology to foster or support behavior change (digital interven...
This chapter illustrates a previously discussed pragmatic methodology to design a tailored smoking c...
© 2019 Copyright held by the owner/author(s). Traditionally, many consumer-focused technologies have...
Digital behaviour interventions are information systems that deliver advice and support to help peop...
Devices and programs using digital technology to foster or support behavior change (digital interven...
Despite the growing popularity of digital health interventions, limitations of traditional behavior ...
Digital Addiction refers to a problematic usage of digital devices characterised by being excessive,...