Teachers must always be prepared to deal with new terms, concepts, and ideas in order to address any issues that develop in the field of education, particularly when technology is involved as needs grow and change. Hence, to enhance the teaching and learning process, teachers must create new strategies and solutions, test out those solutions, and then analyze the outcomes. Integrating online game-based learning (GBL), which has gained popularity recently, into the learning process is one of the ways teachers can inspire their pupils and as it can help and boost students' motivation to study in a classroom setting, this teaching technique has demonstrated positive outcomes on how integrating technology into the teaching and learning process ...
Teaching English for young learners (TEYL) has been entering curriculum of EFL in many countries. Th...
Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to da...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
English Language Teaching (ELT) in Indonesia since it was introduced has not run pretty well. Severa...
There is no doubt that the emergence of today's digital age greatly affects the human life - includi...
New technologies including digital game-based language learning have increasingly received attention...
The possible benefits of digital games for English language learning and teaching have received incr...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
Game-based learning (GBL) is a tool used by academicians to teach learners about English for vocabul...
The rapid development of technology has triggered several changes in the realm of education which si...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The significance of this research is to determine benefit of using Digital Games for Teaching Vocabu...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
Teaching English for young learners (TEYL) has been entering curriculum of EFL in many countries. Th...
Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to da...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...
English Language Teaching (ELT) in Indonesia since it was introduced has not run pretty well. Severa...
There is no doubt that the emergence of today's digital age greatly affects the human life - includi...
New technologies including digital game-based language learning have increasingly received attention...
The possible benefits of digital games for English language learning and teaching have received incr...
Motivation is the key word in the study of a foreign language. Teachers are eager to boost their Eng...
In a digitalized world, learners from the 21st century prefer game-like lessons instead of tradition...
Game-based learning (GBL) is a tool used by academicians to teach learners about English for vocabul...
The rapid development of technology has triggered several changes in the realm of education which si...
Helga Dís Ísfold Sigurdardóttir states that we need to take gaming seriously and that gaming should ...
The significance of this research is to determine benefit of using Digital Games for Teaching Vocabu...
Abstract: Scholars in the field of English as a second language have debated the importance of stud...
Schools in general have been digitized to a large extent and the inclusion of digital tools is becom...
Teaching English for young learners (TEYL) has been entering curriculum of EFL in many countries. Th...
Realizing the trending topic of digital game-based language learning (DGBLL), researchers have to da...
This thesis is a study on how Norwegian lower secondary students experience engagement and language ...