IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The techniques and the technologies supporting Automatic Vehicle Guidance are important issues. Automobile manufacturers view automatic driving as a very interesting product with motivating key features which allow improvement of the car safety, reduction in emission or fuel consumption or optimization of driver comfort during long journeys. Car racing is an active research field where new advances in aerodynamics, consumption and engine power are critical each season. Our proposal is to research how evolutionary computation techniques can help in this field. For this work we have designed an automatic controller that learns rules with a genetic...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
International audienceVideogame-based competitions have been the target of considerable interest amo...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. D...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
Abstract—Computational intelligence competitions have re-cently gained a lot of interest. These cont...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
The car racing game is a game that has always been popular from the past until now. where this game ...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Car Racing competitions are becoming increasingly popular in the field of com-putational intelligenc...
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE...
International audienceThis work presents a driving system designed for virtual racing situations. It...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
International audienceVideogame-based competitions have been the target of considerable interest amo...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...
IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The te...
Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. D...
Abstract. The techniques and the technologies supporting Automatic Vehicle Guidance are an important...
Abstract—Computational intelligence competitions have re-cently gained a lot of interest. These cont...
This work presents a driving system designed for virtual racing situations. It is based on a complet...
The car racing game is a game that has always been popular from the past until now. where this game ...
Conference paperThis paper discusses the use of a Genetic Algorithm (GA) to evolve waypoint-based ra...
In this paper, we present evolutionary racer (EVOR) that is a simulated car dynamically controlled b...
Car Racing competitions are becoming increasingly popular in the field of com-putational intelligenc...
This paper describes the simulated car racing competition that was arranged as part of the 2007 IEEE...
International audienceThis work presents a driving system designed for virtual racing situations. It...
Researchers have been applying tional intelligence (AI/CI) methods to computer games. In this resear...
Abstract-Computational gaming requires the automatic generation of virtual opponents for different g...
International audienceVideogame-based competitions have been the target of considerable interest amo...
Towards automatic personalised content creation for racing games Abstract — Evolutionary algorithms ...