Individuals gain energy due to the flow of primary resources (with a rate λ per lattice site) and resource production out of interactions, and dissipate energy due to their metabolic costs (with a rate η per individual). Individuals die if go out of energy and reproduce when their internal energy reaches a threshold d, and pass their strategy (color coded) to their offspring, subject to mutations. In the absence of mutations, the model reduces to a purely ecological model of resource flow and production, and in the presence of mutations, evolution results. The interaction between individuals can be of any forms, and is modeled here as a public goods game with enhancement factor r.</p
Abstract Background Resource cycling is a defining process in the maintenance of the biosphere. Micr...
A stochastic description of the population dynamics of a predator-prey ecosystem is developed and th...
Which factors govern the evolution of mutation rates and emergence of species? Here, we address this...
Individuals gain energy due to the flow of primary resources (with a rate λ per lattice site) and re...
To see how the flow of energy across ecosystems can derive evolution, I introduce a framework in whi...
Cooperation is fundamental in animal societies including humans, yet how to divide the resources obt...
151 pagesIn this dissertation we consider several applications of evolutionary game theory. Using th...
Biological evolution progresses by essentially three different mechanisms: (I) optimization of prope...
Abstract Background Asexually reproducing populations of single cells evolve through mutation, natur...
I provide a general framework for linking ecology and evolution. I start from the fact that individu...
This paper describes the coevolution of phenotypes in a community comprising a population of predato...
Evolutionary game theory describes systems where individual success is based on the interaction with...
International audienceA distinctive signature of living systems is Darwinian evolution, that is, a p...
Genetic information and environmental factors determine the path of an individual´s life and, theref...
<div><p>Evolutionary game dynamics in finite populations assumes that all mutations are equally like...
Abstract Background Resource cycling is a defining process in the maintenance of the biosphere. Micr...
A stochastic description of the population dynamics of a predator-prey ecosystem is developed and th...
Which factors govern the evolution of mutation rates and emergence of species? Here, we address this...
Individuals gain energy due to the flow of primary resources (with a rate λ per lattice site) and re...
To see how the flow of energy across ecosystems can derive evolution, I introduce a framework in whi...
Cooperation is fundamental in animal societies including humans, yet how to divide the resources obt...
151 pagesIn this dissertation we consider several applications of evolutionary game theory. Using th...
Biological evolution progresses by essentially three different mechanisms: (I) optimization of prope...
Abstract Background Asexually reproducing populations of single cells evolve through mutation, natur...
I provide a general framework for linking ecology and evolution. I start from the fact that individu...
This paper describes the coevolution of phenotypes in a community comprising a population of predato...
Evolutionary game theory describes systems where individual success is based on the interaction with...
International audienceA distinctive signature of living systems is Darwinian evolution, that is, a p...
Genetic information and environmental factors determine the path of an individual´s life and, theref...
<div><p>Evolutionary game dynamics in finite populations assumes that all mutations are equally like...
Abstract Background Resource cycling is a defining process in the maintenance of the biosphere. Micr...
A stochastic description of the population dynamics of a predator-prey ecosystem is developed and th...
Which factors govern the evolution of mutation rates and emergence of species? Here, we address this...