Electronic sports (eSports) is competitive video gaming that is coordinated and managed by sporting organizations. While traditional sports have thrived on spectatorship and the intense emotional experiences of fans, there has been limited attention directed towards the emotional aspect of eSports spectatorship. In this paper, we introduce a first contribution to this field, presenting an in-depth, mixed-study investigation of eSports spectatorship and emotional experiences during the 2020 League of Legends’ World Championship. Our investigation is based on an extensive dataset comprising over 40,500 comments from 3,100 spectators posted during the event on the social media platform Reddit. We provide both computational and qualitative anal...
A pre-study of spectators' perspectives on eSports was conducted in collaboration with two Swedish g...
This study aims to examine firstly the motivations of esports spectators driving them to engage in c...
In the recent years, competitive video gaming, also known as eSports, has become an enormously popul...
Electronic sports (eSports) is competitive video gaming that is coordinated and managed by sporting ...
Esports, also known as electronic sports, is constantly growing in popularity, with top competitions...
There is no doubt that various social media services shape the ways in which we approach our daily l...
Tourism research has yet to consider the growing esport sector. Through a mixed-method research desi...
© 2020 David Jian-Jia CummingFormally organised competitive video gaming, commonly known as esports,...
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan ...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
This research paper reports on interviews with Australian eSports spectators. We identified three pr...
As an emerging field of study, scholars have constantly compared esports and traditional sports to f...
Aims: The purpose of this study is to investigate the pattern of consumer relationships between popu...
A pre-study of spectators' perspectives on eSports was conducted in collaboration with two Swedish g...
This study aims to examine firstly the motivations of esports spectators driving them to engage in c...
In the recent years, competitive video gaming, also known as eSports, has become an enormously popul...
Electronic sports (eSports) is competitive video gaming that is coordinated and managed by sporting ...
Esports, also known as electronic sports, is constantly growing in popularity, with top competitions...
There is no doubt that various social media services shape the ways in which we approach our daily l...
Tourism research has yet to consider the growing esport sector. Through a mixed-method research desi...
© 2020 David Jian-Jia CummingFormally organised competitive video gaming, commonly known as esports,...
In our article, we analyse the ways audiences engage with Overwatch esports and construct their fan ...
The spectacular rise of esports and its live events have drawn increasing interests from sport and l...
abstract: The academic study of eSports, or professional competition through the medium of video gam...
Esports, competitive video game competitions, are a leading digital innovation at the nexus of sport...
This research paper reports on interviews with Australian eSports spectators. We identified three pr...
As an emerging field of study, scholars have constantly compared esports and traditional sports to f...
Aims: The purpose of this study is to investigate the pattern of consumer relationships between popu...
A pre-study of spectators' perspectives on eSports was conducted in collaboration with two Swedish g...
This study aims to examine firstly the motivations of esports spectators driving them to engage in c...
In the recent years, competitive video gaming, also known as eSports, has become an enormously popul...