Purpose – Simulation in education has been well documented. Business simulation games (BSGs) are often digital and run by a third-party provider. This can create barriers to engagement from educator and student perspectives. This paper explores a facilitator-led BSG, posing the question: can facilitator-led BSGs provide practical experiential learning experiences within a taught setting. Design/methodology/approach – Exploratory inductive research recruited a sample of 45 student participants, an external examiner and a module leader. Qualitative data were collected using focus group discussion, participant obsession and facilitator reflection. Mixed-method feedback forms were also used. Findings – The facilitator-led BSG offered a flexible...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
Business simulation games (BSG) have become a very popular pedagogical tool in university courses an...
It is well understood that experiential learning provides an incentive and impetus for accelerated l...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
Business simulations allow students to experience a fictitious business in a safe learning environme...
peer-reviewedEntrepreneurs need to develop a range of skills to be successful, including skills in d...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Recently, there is an increasing trend towards use of business simulations in all levels of educatio...
Serious games are part of the new emerging world of education environment that is based on sophistic...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...
This paper evaluates the impact of usage in teaching and learning of a business simulation game, Sim...
Business simulation games (BSG) have become a very popular pedagogical tool in university courses an...
It is well understood that experiential learning provides an incentive and impetus for accelerated l...
The paper addresses the debate surrounding the business simulation game (BSG) as an educational tool...
Simulation games (SG) offer great opportunities for students to learn and experience real-world busi...
Business simulations allow students to experience a fictitious business in a safe learning environme...
peer-reviewedEntrepreneurs need to develop a range of skills to be successful, including skills in d...
Over the last few years, business simulation games (BSGs) in higher education have attracted attenti...
The aim of this research is to investigate digital business simulations as effective virtual and exp...
Recently, there is an increasing trend towards use of business simulations in all levels of educatio...
Serious games are part of the new emerging world of education environment that is based on sophistic...
Business simulations serve as learning platforms that stimulate the “gaming” interest of students, t...
Abstract—The new paradigm in education requires new attitudes and approaches to teaching and learnin...
The use of simulation games as a pedagogic method is well established though its effective use is co...
Being exposed to serious games showed that some simulations widely vary in quality and learning outc...