While the field of virtual content creation has made significant strides, the development of mechanisms to support the instructional design of educational experiences is still in its early stages. However, it is clear that an effective educational experience is not just about the content itself, but also about the activities that complement it. This paper presents a research project that focuses on the development of advanced mechanisms of interaction in educational experiences using mixed reality. The project examines how mixed reality can support collaborative projects that take place both in-person and remotely over a certain length of time. The paper presents the whole concept of activities to support remote project work and then focu...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Blended reality seeks to encourage co-presence in the classroom, blending student experience across ...
Abstract: Research results of improving remote collaboration are presented. The results are based on...
While the field of virtual content creation has made significant strides, the development of mechan...
Technology is changing our way to experience education from one-dimensional (physical) to multi-dime...
Abstract: In this case, a mixed-reality environment based on a hybrid of desktop videoconferencing a...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Society is moving rapidly towards a world, where technology enables people to exist in a blend of ph...
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...
Augmented Reality (AR) is a medium that gives people the ability to engage with digital information ...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
In creative collaboration, the primary focus of participants is creating “what if ” scenarios that m...
In this paper, we report findings from a systematic mapping study, conducted to review the existing ...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Blended reality seeks to encourage co-presence in the classroom, blending student experience across ...
Abstract: Research results of improving remote collaboration are presented. The results are based on...
While the field of virtual content creation has made significant strides, the development of mechan...
Technology is changing our way to experience education from one-dimensional (physical) to multi-dime...
Abstract: In this case, a mixed-reality environment based on a hybrid of desktop videoconferencing a...
The current era of advanced display technologies, such as head-mounted displays,smart glasses and ha...
Society is moving rapidly towards a world, where technology enables people to exist in a blend of ph...
This paper presents the first results of an innovative approach in the use of Mixed Reality in educ...
A pilot study was undertaken in an Icelandic elementary school, using a Virtual Reality Environment ...
Augmented Reality (AR) is a medium that gives people the ability to engage with digital information ...
This thesis presents a novel system for enabling remote collaboration within a mixed reality environ...
This article presents the outcomes of a pilot study investigating factors that supported and constra...
In creative collaboration, the primary focus of participants is creating “what if ” scenarios that m...
In this paper, we report findings from a systematic mapping study, conducted to review the existing ...
... to mainstream applications requires the convergence of people, knowledge, and conventions from d...
Blended reality seeks to encourage co-presence in the classroom, blending student experience across ...
Abstract: Research results of improving remote collaboration are presented. The results are based on...