The objective of this paper is to study and characterize the role and the importance of information in achieving a feedback (Nash) equilibrium strategy in linear quadratic (LQ) differential games whenever the underlying players are distributed over a (physical or logic) network. It is assumed that each player should achieve a desired goal, quantified by an individual cost functional, in a competitive dynamic environment - captured by an interconnection network - by relying only on the information and data exchanged with other players according to a prescribed information network: the objective of the paper is to establish the value of such an information exchange pattern towards achieving a more favorable (social) equilibrium. Interestingly...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
Abstract — This paper studies n-person simultaneous-move games with linear best response function, w...
The objective of this paper is to study and characterize the role and the importance of information ...
The main objective of this paper consists in providing definitions and preliminary results that allo...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
We consider linear-quadratic-Gaussian (LQG) network games in which agents have quadratic payoffs tha...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
This dissertation consists of three studies in communication and information networks. The first cha...
We consider the Nash equilibrium problem in a partial-decision information scenario. Specifically, e...
We analyze a network game with asymmetric information and endogenous commu-nication. Our model is in...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
Abstract — This paper studies n-person simultaneous-move games with linear best response function, w...
The objective of this paper is to study and characterize the role and the importance of information ...
The main objective of this paper consists in providing definitions and preliminary results that allo...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
We study the bilateral exchange of information in the context of linear quadratic games. An informat...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
We consider linear-quadratic-Gaussian (LQG) network games in which agents have quadratic payoffs tha...
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike m...
This dissertation consists of three studies in communication and information networks. The first cha...
We consider the Nash equilibrium problem in a partial-decision information scenario. Specifically, e...
We analyze a network game with asymmetric information and endogenous commu-nication. Our model is in...
La version conférence est un peu plus courteInternational audienceWe study pure Nash equilibria in i...
The purpose of this paper is to present the pre-play communication-process leading to a Nash equilib...
The problem of Nash equilibrium seeking is investigated in a networked game. The game is defined as ...
Abstract — This paper studies n-person simultaneous-move games with linear best response function, w...