There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic psychological needs, facilitation of social relationships, and coping and recovery. However, these benefits to online game players are often undermined by the presence of in-game toxicity. Toxicity can be detrimental for game developers when players leave their games. For the players, toxicity can be harmful, by causing distress; however, effects of toxicity on the wellbeing of players are not yet fully understood nor substantiated with empirical evidence. To close this gap, we conducted a study partially replicating and extending findings from prior work. We conducted two online surveys, using validated scales, to explore relationships between...
The increasing popularity of online and multiplayer games has meant that for many, social interactio...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic ps...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines de...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
Introduction: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities su...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
The increasing popularity of online and multiplayer games has meant that for many, social interactio...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...
There are various benefits of playing multiplayer games, such as enjoyment, satisfaction of basic ps...
Peer ReviewedVideo game toxicity, endemic to online play, represents a pervasive and complex problem...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer on...
Massively Multiplayer Online Games (MMOGs) have received considerable attention in news headlines de...
Aims: Examining online social interactions along with patterns of video gaming behaviors and game ad...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Video game toxicity, endemic to online play, represents a pervasive and complex problem. Antisocial ...
Online gaming is the entertainment of the masses nowadays as it entertains hundreds of millions of p...
Aims Examining online social interactions along with patterns of video gaming behaviors and game add...
Introduction: Toxic behavior (i.e., toxicity) is a pervasive problem in online gaming communities su...
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
The increasing popularity of online and multiplayer games has meant that for many, social interactio...
Previous research suggests that individuals who play Massively Multiplayer Online Roleplaying Games ...
Video game play is becoming an increasingly social experience, yet we have little understanding of h...