An idealized, though simplistic, view of the referring expression production and grounding process in (situated) dialogue assumes that a speaker must merely appropriately specify their expression so that the target referent may be successfully identified by the addressee. However, referring in conversation is a collaborative process that cannot be aptly characterized as an exchange of minimally-specified referring expressions. Concerns have been raised regarding assumptions made by prior work on visually-grounded dialogue that reveal an oversimplified view of conversation and the referential process. We address these concerns by introducing a collaborative image ranking task, a grounded agreement game we call “A Game Of Sorts”. In our game,...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
Our interests lie in the problem space defined by the need to collect a plurality of conversations a...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...
An idealized, though simplistic, view of the referring expression production and grounding process i...
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-ori...
Grounding language in the physical world enables humans to use words and sentences in context and to...
In this paper we introduce a new game to crowd-source natural language referring expressions. By des...
In situated dialogue with artificial agents (e.g., robots), although a human and an agent are co-pre...
International audienceFollowing the methodological approach of multimodal conversation analysis, our...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
A central purpose of referring expressions is to distinguish intended referents from other entities ...
Computational models of grounding are extended to include representations of degrees of groundedness...
Weiß P, Pustylnikov O, Mehler A, Hellmann S. Patterns of alignment in dialogue: Conversational partn...
Ilinykh N, Zarrieß S, Schlangen D. MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environm...
Dialogue participants often refer to entities or situations repeatedly within a conversation, which ...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
Our interests lie in the problem space defined by the need to collect a plurality of conversations a...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...
An idealized, though simplistic, view of the referring expression production and grounding process i...
This paper introduces the PhotoBook dataset, a large-scale collection of visually-grounded, task-ori...
Grounding language in the physical world enables humans to use words and sentences in context and to...
In this paper we introduce a new game to crowd-source natural language referring expressions. By des...
In situated dialogue with artificial agents (e.g., robots), although a human and an agent are co-pre...
International audienceFollowing the methodological approach of multimodal conversation analysis, our...
International audienceThis article addresses the challenge of designing the communicative behaviour ...
A central purpose of referring expressions is to distinguish intended referents from other entities ...
Computational models of grounding are extended to include representations of degrees of groundedness...
Weiß P, Pustylnikov O, Mehler A, Hellmann S. Patterns of alignment in dialogue: Conversational partn...
Ilinykh N, Zarrieß S, Schlangen D. MeetUp! A Corpus of Joint Activity Dialogues in a Visual Environm...
Dialogue participants often refer to entities or situations repeatedly within a conversation, which ...
In this paper a dialogue game is presented that enables us to generate coherent elementary conversa...
Our interests lie in the problem space defined by the need to collect a plurality of conversations a...
© 2018 Association for Computational Linguistics. Simple reference games (Wittgenstein, 1953) are of...