This article arises from recent industry-partner research between the ARC Centre of Excellence for the Digital Child, the LEGO Group, and Edith Cowan University (ECU), examining new ways of communicating children’s perspectives of digital citizenship to policy makers and industry in a project called Digital Safety and Citizenship Roundtables: Using Consultation and Creativity to Engage Stakeholders (Children, Policy Influencers, Industry) in Best Practice in India, South Korea, and Australia. We posed the research question: What are children’s everyday experiences of digital citizenship in these countries, and how might these contribute to digital citizenship policy and practice? In research roundtables, we immersed children aged 3 to 13 in...
Children’s digital citizenship today: In an increasingly digitised and technically mediated world, a...
This briefing paper specifically considers children’s early communicative and creative experiences w...
© 2021 Jane MavoaThis thesis is about children’s digital play and the contexts in which it occurs. I...
The aims of this collaborative research study between University of Cape Town and University of Shef...
This white paper communicates research activities and findings investigating digital safety and digi...
This recently-launched, two-year ESRC-funded study breaks new ground in researching 0-3-year-old chi...
This research explores children's imagination and curiosity through the 'Our Story' App. Practitione...
This article looks at the way in which changes in technology, as well as wider social and cultural p...
Understanding the intricacies of digital play and its role in early childhood is complex given that ...
TACTYC Conference abstract 2017 Storytelling and role play to increase younger children’s autonom...
This paper presents findings from an on-going international study of Early Childhood(EC) teachers’ a...
The Convention on the Rights of the Child foregrounds the right to participate. Contributing to deci...
Over the last three years the authors attended Brickworld Conventions for adult and teen fans of LEG...
This paper presents findings from an on-going international study of Early Childhood (EC) teachers' ...
This paper analyzes how the Lego Group discourse portrays children, education, play, themselves and ...
Children’s digital citizenship today: In an increasingly digitised and technically mediated world, a...
This briefing paper specifically considers children’s early communicative and creative experiences w...
© 2021 Jane MavoaThis thesis is about children’s digital play and the contexts in which it occurs. I...
The aims of this collaborative research study between University of Cape Town and University of Shef...
This white paper communicates research activities and findings investigating digital safety and digi...
This recently-launched, two-year ESRC-funded study breaks new ground in researching 0-3-year-old chi...
This research explores children's imagination and curiosity through the 'Our Story' App. Practitione...
This article looks at the way in which changes in technology, as well as wider social and cultural p...
Understanding the intricacies of digital play and its role in early childhood is complex given that ...
TACTYC Conference abstract 2017 Storytelling and role play to increase younger children’s autonom...
This paper presents findings from an on-going international study of Early Childhood(EC) teachers’ a...
The Convention on the Rights of the Child foregrounds the right to participate. Contributing to deci...
Over the last three years the authors attended Brickworld Conventions for adult and teen fans of LEG...
This paper presents findings from an on-going international study of Early Childhood (EC) teachers' ...
This paper analyzes how the Lego Group discourse portrays children, education, play, themselves and ...
Children’s digital citizenship today: In an increasingly digitised and technically mediated world, a...
This briefing paper specifically considers children’s early communicative and creative experiences w...
© 2021 Jane MavoaThis thesis is about children’s digital play and the contexts in which it occurs. I...