Introduction: Interactive electronic games allow to access virtual environments and interact using a computer or TV screen. Anyone who has played a video game, or seen others playing, is aware of the importance of reaction speed and eye-hand coordination skills. Objective: To determine the differences in psychomotor performance between professional gamers and amateurs. Material and Methods: A total of 62 gamers took part in the study, including 31 people - professional video game users who had participated in e-tournaments in the last month (age: M = 20.6, SD = 6.3) and 31 people who did not play video games or played very rarely (they declared that they did not participate in e-sports tournaments), who constituted the control group (...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
The relations between video-game experience and cognitive abilities were examined in the current stu...
Horoszkiewicz Krzysztof, Horoszkiewicz Bartosz, Załęski Grzegorz. Psychomotor performance in video g...
This study will compare gamers and non-gamers to distinguish potentials reasons for the choice to pl...
Psychomotor skills are a combination of innate abilities as well as skills developed because of repe...
peer-reviewedPlaying action video games requires players to develop a cognitive profile that allows ...
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated w...
AbstractIn this paper, we aim to analyse the impact of training on improvement in cognitive abilitie...
Videogames have become one of the most popular leisure activities worldwide, including multiple game...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
Currently several studies show the relevance of video games in neuropsychological processes of stude...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
peer-reviewedBackground: Research into action video games (AVG) has surged with the popularity of e...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
The relations between video-game experience and cognitive abilities were examined in the current stu...
Horoszkiewicz Krzysztof, Horoszkiewicz Bartosz, Załęski Grzegorz. Psychomotor performance in video g...
This study will compare gamers and non-gamers to distinguish potentials reasons for the choice to pl...
Psychomotor skills are a combination of innate abilities as well as skills developed because of repe...
peer-reviewedPlaying action video games requires players to develop a cognitive profile that allows ...
Numerous studies have demonstrated that regularly playing action video games (AVGPs) is associated w...
AbstractIn this paper, we aim to analyse the impact of training on improvement in cognitive abilitie...
Videogames have become one of the most popular leisure activities worldwide, including multiple game...
Nowadays, video games have become the most popular form of entertainment. For this reason, it is cru...
Action video game players have been found to outperform nonplayers on a variety of cognitive tasks. ...
Currently several studies show the relevance of video games in neuropsychological processes of stude...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
peer-reviewedBackground: Research into action video games (AVG) has surged with the popularity of e...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
The relations between video-game experience and cognitive abilities were examined in the current stu...