Copyright enforcement was one of the early challenges to the rule of law on the internet and has shaped its development since the early 1990s. The Notice and Takedown (N&TD) regime, enacted in the Digital Millennium Copyright Act, offered online intermediaries immunity from liability in exchange for removing allegedly infringing materials upon receiving notice from rights holders. The unequivocal power of rights holders to request removal and the strong incentives for online intermediaries to remove content upon receiving a such notice have turned the N&TD regime into a robust clean-up mechanism for removing any unwarranted content. The N&TD procedure applies to private facilities, makes use of proprietary software, and is administered by p...
A few years ago, it was fanciful to imagine a world where intellectual property owners - such as rec...
This Article analyzes the legal and human rights implications of efforts by copyright owners such to...
This article deals with the acquisition and consumption of music, films, series, books, and games th...
Copyright enforcement was one of the early challenges to the rule of law on the internet and has sha...
This Article explores the potential displacement of substantive copyright law in the increasingly im...
The Digital Millennium Copyright Act has been around for more than a dozen years now. Some of its pr...
A few years ago, it was fanciful to imagine a world where intellectual property owners - such as rec...
The Internet has become an engine for growth and innovation and has been responsible for the heretof...
In 1998, Congress passed the Digital Millennium Copyright Act in an attempt to address the prolifera...
The Internet has facilitated large-scale copyright infringement. Fighting this one case at a time vi...
1998 ended with voluminous copyright legislation, pompously titled the Digital Millennium Copyright...
In the past decade the entertainment industry has waged a legally very successful campaign against o...
Most online communication takes place on centralized platforms operated by private companies. These ...
Copyright enforcement by private third parties – does it work uniformly across the EU? Since the inc...
The culture of online sharing of information on the Internet extends to unauthorised sharing of copy...
A few years ago, it was fanciful to imagine a world where intellectual property owners - such as rec...
This Article analyzes the legal and human rights implications of efforts by copyright owners such to...
This article deals with the acquisition and consumption of music, films, series, books, and games th...
Copyright enforcement was one of the early challenges to the rule of law on the internet and has sha...
This Article explores the potential displacement of substantive copyright law in the increasingly im...
The Digital Millennium Copyright Act has been around for more than a dozen years now. Some of its pr...
A few years ago, it was fanciful to imagine a world where intellectual property owners - such as rec...
The Internet has become an engine for growth and innovation and has been responsible for the heretof...
In 1998, Congress passed the Digital Millennium Copyright Act in an attempt to address the prolifera...
The Internet has facilitated large-scale copyright infringement. Fighting this one case at a time vi...
1998 ended with voluminous copyright legislation, pompously titled the Digital Millennium Copyright...
In the past decade the entertainment industry has waged a legally very successful campaign against o...
Most online communication takes place on centralized platforms operated by private companies. These ...
Copyright enforcement by private third parties – does it work uniformly across the EU? Since the inc...
The culture of online sharing of information on the Internet extends to unauthorised sharing of copy...
A few years ago, it was fanciful to imagine a world where intellectual property owners - such as rec...
This Article analyzes the legal and human rights implications of efforts by copyright owners such to...
This article deals with the acquisition and consumption of music, films, series, books, and games th...