Given the evidence linking violent video games with aggression, the proliferation of sexualized female video game characters, and the availability of commercial video games containing violence against women, there is a need to examine the effects of playing violent video games against sexualized female opponents. A total of 710 male undergraduates participated in five studies using lab-developed first-person-shooter games (Studies 1 and 2) and commercially available third-person-fighting games (Studies 3, 4, and 5). Psychological immersion was explored as a moderator in all studies, and sexual arousal was explored in Studies 4 and 5. Shooting sexualized female opponents, but not male opponents, led to increased hostile sexism to the extent ...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
The study aimed to assess the impact of a student-created videogame on university students’ percepti...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Given the evidence linking violent video games with aggression, the proliferation of sexualized fema...
The purpose of this research was to investigate the link between short-term violent video game play...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
Objective: Prior research has documented favorable effects of active and educational videogames amon...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
peer reviewedNegative consequences of video games have been a concern since their inception. However...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games have been the target of controversy for years, whether about violence or inappropriate...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
The study aimed to assess the impact of a student-created videogame on university students’ percepti...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...
Given the evidence linking violent video games with aggression, the proliferation of sexualized fema...
The purpose of this research was to investigate the link between short-term violent video game play...
Sexual objectification is a popular media tool to capture the attention of viewers and consumers, fr...
The present study examines the short-term cognitive effects of playing a sexually explicit video gam...
Objective: Prior research has documented favorable effects of active and educational videogames amon...
Research on video game usage has primarily focused on its violent content and how it predicts aggres...
The potential negative impact of sexualized video games on attitudes toward women is an important is...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games have replaced many traditional childhood pastimes as the leisure activity of choice. A s...
peer reviewedNegative consequences of video games have been a concern since their inception. However...
This research explored how gender portrayals in video games affect gender-related attitudes. Two hun...
Video games have been the target of controversy for years, whether about violence or inappropriate...
The numerous negative and positive consequences of playing violent video games are well-documented. ...
The study aimed to assess the impact of a student-created videogame on university students’ percepti...
Empathy--putting oneself in another's shoes--has been described as the "social glue" that holds soci...