This study aims to answer the research question: How does the academic accounts of user profiling compare to how practitioners of game development use user profiling? Knowing one’s users is a key part of designing a product, so that you know which features to prioritise. This is of course also true for video games. One way to achieve this is to categorise the users based on key characteristics, such as their age or their motivations. This is also known as user profiling and is commonly discussed in academic literature. However, it is not known how user profiling is used within the industry of game development; if even at all. To research this, two UX/UI designers at a Swedish game development studio have been observed and interviewed, which...
User Experience has become a major research area in human-computer interaction. The area of game des...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...
In this article we compare the benefits for game design and development relative to the use of three...
While economic and sociological studies have generally recognised the important explicit role that u...
In this paper we compare the effects of using three game user research methodologies to assist in sh...
The game development processes behind entertainment games are not well understood. While there are s...
User profile is a popular term widely employed during product design processes by industrial compani...
The way the Scrum development process is implemented in video games industry in relation to the comm...
As entertainment games become an established part of our media, public and private sector companies ...
This paper deals with the difficulties of applying user-centered design practices as an independent ...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
Designing multiplayer serious games that support collaborative learning has become a promising area ...
The design of software products or services with good user experience (UX) requires a good understan...
Conducting UX research has beneficial effects on product development and results in a successful use...
User Experience has become a major research area in human-computer interaction. The area of game des...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...
In this article we compare the benefits for game design and development relative to the use of three...
While economic and sociological studies have generally recognised the important explicit role that u...
In this paper we compare the effects of using three game user research methodologies to assist in sh...
The game development processes behind entertainment games are not well understood. While there are s...
User profile is a popular term widely employed during product design processes by industrial compani...
The way the Scrum development process is implemented in video games industry in relation to the comm...
As entertainment games become an established part of our media, public and private sector companies ...
This paper deals with the difficulties of applying user-centered design practices as an independent ...
Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. T...
Designing multiplayer serious games that support collaborative learning has become a promising area ...
The design of software products or services with good user experience (UX) requires a good understan...
Conducting UX research has beneficial effects on product development and results in a successful use...
User Experience has become a major research area in human-computer interaction. The area of game des...
Video games can both be described as a form of art and as digital products. Video games therefore al...
Playing entertainment computer, video, and portable games, namely, digital games, is receiving more ...