It is widely accepted that immersive virtual reality (IVR) depends on head-based sensorimotor interaction, and the implications and impacts of this interaction are well-explored. However, an additional sensorimotor interaction found in many contemporary IVR experiences, hand-based sensorimotor interaction (HBSI), has received far less attention. This is a notable gap in literature, as in the physical world, HBSI is strongly linked with cognition and cognitive out comes; and is particularly linked with second language learning. This thesis explores HBSI in IVR by examining whether different implementations of HBSI impact cognitive outcomes; and whether cognitive outcomes from HBSI in IVR are congruent with HBSI in the physical world. These f...
With cheaper head-mounted displays (HMDs) available in the consumer market, new virtual reality (VR...
According to several large-scale and longitudinal studies, spatial ability, one of the primary menta...
International audienceImmersive Virtual Environments are distinct from other types of multimedia lea...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Theories of embodied cognition describe language processing and representation as inherently connect...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
The goal of rehabilitation is to reduce impairment and provide functional improvements resulting in ...
The present chapter discusses the implications of virtual reality for the theory and practice of emb...
Interaction plays a key role in achieving realistic experience in virtual reality (VR). Its realizat...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Studies suggest that Sense of Embodiment (SoE) enabled by VR promotes embodied and active learning. ...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
International audienceHow do people appropriate their virtual hand representation when interacting i...
People interact with their environment thanks to their perceptual and motor skills. This is the way ...
With cheaper head-mounted displays (HMDs) available in the consumer market, new virtual reality (VR...
According to several large-scale and longitudinal studies, spatial ability, one of the primary menta...
International audienceImmersive Virtual Environments are distinct from other types of multimedia lea...
Virtual reality is on its advent of becoming mainstream household technology, as technologies such a...
Theories of embodied cognition describe language processing and representation as inherently connect...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
The goal of rehabilitation is to reduce impairment and provide functional improvements resulting in ...
The present chapter discusses the implications of virtual reality for the theory and practice of emb...
Interaction plays a key role in achieving realistic experience in virtual reality (VR). Its realizat...
To incorporate immersive technologies as part of the educational curriculum, this article is an ende...
In the Perception and Action in Virtual Environments research group, our aim is to investigate human...
Studies suggest that Sense of Embodiment (SoE) enabled by VR promotes embodied and active learning. ...
Supported by Leverhulme Trust Grant RPG-2017-232 awarded to CH and JH. The data are available online...
International audienceHow do people appropriate their virtual hand representation when interacting i...
People interact with their environment thanks to their perceptual and motor skills. This is the way ...
With cheaper head-mounted displays (HMDs) available in the consumer market, new virtual reality (VR...
According to several large-scale and longitudinal studies, spatial ability, one of the primary menta...
International audienceImmersive Virtual Environments are distinct from other types of multimedia lea...