Checkpoint | Brunel University London . September 2023 Research Paper. All images used in this publication are for illustrative purposes only and do not represent the students involved in the study ©monkeybusinessimages, iStock: ©SeventyFour, iStock.A blog post about the pilot, Videogames + Education: A Powerful Synergy for the Future of Learning by Tamer Asfahani, April 20, 2023, is available online at: https://checkpointmagazine.com/videogames-education-a-powerful-synergy-for-the-future-of-learning/ .Research Objectives: The overall challenge this research responds to is the need to increase all children’s engagement with education. One solution (among many) is to work through a game-based lesson content approach, as exemplified by Checkp...
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This paper details the iterative design and preliminary findings of a school-based study of whether,...
This article draws upon fi ndings from research on the eff ects of gaming, educational psychology, t...
Computer games as part of education is a well-established topic for research, suggesting that creati...
This article draws upon findings from research on the effects of gaming, educational psychology, tea...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
In this paper, we will present findings from the first twelve months of a research and development p...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
Digital game studies and design have rapidly become popular teaching areas in the United Kingdom. Th...
Many studies say that video game play is beginning to threaten traditional home entertainment choice...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...
Decades of research point towards great, but unfortunately untapped, potential video games provide c...
This paper aims to discuss the challenges of implementing a game-creation learning strategy to appro...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This paper details the iterative design and preliminary findings of a school-based study of whether,...
This article draws upon fi ndings from research on the eff ects of gaming, educational psychology, t...
Computer games as part of education is a well-established topic for research, suggesting that creati...
This article draws upon findings from research on the effects of gaming, educational psychology, tea...
This paper reports the outcomes of the Scholarship of Teaching and Learning project 'Games in the Cu...
In this paper, we will present findings from the first twelve months of a research and development p...
This thesis provides an analysis of gaming elements of engagement that influence learning of curricu...
Digital game studies and design have rapidly become popular teaching areas in the United Kingdom. Th...
Many studies say that video game play is beginning to threaten traditional home entertainment choice...
Attempting to support videogames for education and learning purposes has prompted considerable atten...
This study aims to provide a comparative account of teachers’ experience and views of their role whe...
Decades of research point towards great, but unfortunately untapped, potential video games provide c...
This paper aims to discuss the challenges of implementing a game-creation learning strategy to appro...
The extensive growth of Open Learning has been facilitated through technological innovation and cont...
Purpose: The purpose of this paper is to discuss a novel life cycle approach to education for sustai...
This paper details the iterative design and preliminary findings of a school-based study of whether,...
This article draws upon fi ndings from research on the eff ects of gaming, educational psychology, t...