Background: Virtual reality (VR) is a novel technology which provides a great opportunity to reduce some of the adverse effects of chemotherapy. Objective: Our study aims to investigate the effects of VR on the emotional states of paediatric oncology patients (n=29, age: 10-18years) receiving chemotherapy in a clinical setting with a crossover design. Methods: Children played a VR game in the experimental, and a mobile game in the control condition. Psychological (happiness, joy, fear, nervousness, anxiety, alertness, patience) and physiological variables (heart rate, systolic blood pressure, electrodermal activity), as well as pain and nausea were measured before and after the sessions. Data were analysed with multiple 2-way repeated...
Background: Cancer children are subjected to multiple cannulations during hospitalization. Pain and ...
Virtual reality (VR) technology is a remarkably effective method for distracting attention from pain...
This project examines the effects of virtual reality play on depression rates in hospitalized adoles...
Background: Cancer patients are experiencing many chemotherapy-related symptoms which leads to negat...
The mere thought of undergoing an invasive bedside procedure such as intravenous placement can have ...
Virtual reality (VR), a computer-generated virtual environment, has been increasingly used in the en...
Purpose To test whether Virtual Reality (VR) can benefit cancer patients from their interaction wit...
Aims. To examine the effectiveness of therapeutic play, using virtual reality computer games, in min...
Objective: Invasive attempts can be very painful and stressful for pediatric patients. Virtual Reali...
Pain is a multidimensional and active process. It involves attentional, sensory, cognitive, emotiona...
Objective To pilot and test the feasibility of a novel technology to reduce anxiety and pain associa...
Invasive and painful procedures, which often induce feelings of anxiety, are necessary components of...
Abstract This pilot study aimed to determine if a biophilic Green Therapy or Virtual Reality environ...
Objective: The study was carried out to determine the effect of virtual reality applied during bloo...
Purpose: Port needle insertions are painful and distressing for Pediatric Hematology-Oncology patien...
Background: Cancer children are subjected to multiple cannulations during hospitalization. Pain and ...
Virtual reality (VR) technology is a remarkably effective method for distracting attention from pain...
This project examines the effects of virtual reality play on depression rates in hospitalized adoles...
Background: Cancer patients are experiencing many chemotherapy-related symptoms which leads to negat...
The mere thought of undergoing an invasive bedside procedure such as intravenous placement can have ...
Virtual reality (VR), a computer-generated virtual environment, has been increasingly used in the en...
Purpose To test whether Virtual Reality (VR) can benefit cancer patients from their interaction wit...
Aims. To examine the effectiveness of therapeutic play, using virtual reality computer games, in min...
Objective: Invasive attempts can be very painful and stressful for pediatric patients. Virtual Reali...
Pain is a multidimensional and active process. It involves attentional, sensory, cognitive, emotiona...
Objective To pilot and test the feasibility of a novel technology to reduce anxiety and pain associa...
Invasive and painful procedures, which often induce feelings of anxiety, are necessary components of...
Abstract This pilot study aimed to determine if a biophilic Green Therapy or Virtual Reality environ...
Objective: The study was carried out to determine the effect of virtual reality applied during bloo...
Purpose: Port needle insertions are painful and distressing for Pediatric Hematology-Oncology patien...
Background: Cancer children are subjected to multiple cannulations during hospitalization. Pain and ...
Virtual reality (VR) technology is a remarkably effective method for distracting attention from pain...
This project examines the effects of virtual reality play on depression rates in hospitalized adoles...