South Korea has been promoting integrated STEAM (Science, Technology, Engineering, Arts and Mathematics) education to nurture talents with core competencies for future society. The library, one of the informal learning environments, has been attracting attention as an effective space for STEAM education. This study explores Korean libraries as a STEAM educational environment. The goal of this study is to understand the situation in Korea regarding STEAM education and to find a future direction for libraries to serve as effective informal STEAM learning environments. To this end, the research questions explored were: 1) What policies and strategies have been implemented in Korea for STEAM education?; 2) What were the best practices of libra...
Optimizing the learning process in achieving student development requires a special strategy in lear...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
The study was conducted to explore how the arts are integrated into STEM to create STEAM and provide...
Studi ini mengkaji tren penelitian STEAM Education selama lima tahun terakhir. Penelitian ini bertuj...
This study was conducted to investigate the current status of yungbokhap education in Korea and iden...
Public libraries throughout the United States are increasingly using technological platforms to prov...
(Busan Dong-hae Middle School) This study aimed to discover the affective ability of students by app...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
The purpose of this paper is to highlight the status of STEAM education in Nepal. I conducted a lite...
This article has been written to help teachers to increase the pupils` language skills, STEAM stands...
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and ...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
The study's primary objective was to assess teachers' perceptions of innovative science, technology,...
The purpose of this study is to gain an understanding of the School leaders’ perception about STEA...
The purpose of this study was to develop aSTEAM(science, technology, engineering, arts andmathematic...
Optimizing the learning process in achieving student development requires a special strategy in lear...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
The study was conducted to explore how the arts are integrated into STEM to create STEAM and provide...
Studi ini mengkaji tren penelitian STEAM Education selama lima tahun terakhir. Penelitian ini bertuj...
This study was conducted to investigate the current status of yungbokhap education in Korea and iden...
Public libraries throughout the United States are increasingly using technological platforms to prov...
(Busan Dong-hae Middle School) This study aimed to discover the affective ability of students by app...
This article provides information about STEAM technology, STEAM education system, the impact and imp...
The purpose of this paper is to highlight the status of STEAM education in Nepal. I conducted a lite...
This article has been written to help teachers to increase the pupils` language skills, STEAM stands...
STEAM Education is an approach to learning that uses Science, Technology, Engineering, the Arts and ...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
The study's primary objective was to assess teachers' perceptions of innovative science, technology,...
The purpose of this study is to gain an understanding of the School leaders’ perception about STEA...
The purpose of this study was to develop aSTEAM(science, technology, engineering, arts andmathematic...
Optimizing the learning process in achieving student development requires a special strategy in lear...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
The study was conducted to explore how the arts are integrated into STEM to create STEAM and provide...