Serious games have emerged as a promising new form of education and training. Even though the benefits of serious games for education are undisputed, there is still a further need for research on the efficacy of such games. The main goal of our research is to examine the effectiveness of a serious moral game—uFin: The Challenge—that was designed to promote moral sensitivity in business, a precondition of ethical decision-making and behavior and a core moral competence of moral intelligence. A second goal is to examine the role of metacognitive prompting and prosocial nudging in influencing learning effectiveness. Participants (N = 345) took part in an experimental game-based intervention study and completed a pre- and post-test questionnair...
How can we improve business ethics education for the twenty first century? This study evaluates the ...
This session addresses the conference theme by showcasing current class based teaching practice at a...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
Serious games have emerged as a promising new form of education and training. Even though the benefi...
The goal of this study is to support game designers in the selection and implementation of game mech...
The competence of moral sensitivity is increasingly regarded as key for the morality of people's soc...
According to cognitive psychologists, moral decision-making is a dual-process phenomenon i...
The question of the title may seem senseless. Computer games presumably do not foster moral sensitiv...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
Economic turbulence caused by poor ethics in business, means educators need to ensure students leave...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
How can we improve business ethics education for the twenty first century? This study evaluates the ...
This session addresses the conference theme by showcasing current class based teaching practice at a...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
Serious games have emerged as a promising new form of education and training. Even though the benefi...
The goal of this study is to support game designers in the selection and implementation of game mech...
The competence of moral sensitivity is increasingly regarded as key for the morality of people's soc...
According to cognitive psychologists, moral decision-making is a dual-process phenomenon i...
The question of the title may seem senseless. Computer games presumably do not foster moral sensitiv...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
Economic turbulence caused by poor ethics in business, means educators need to ensure students leave...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
In this paper, we are focusing on digital serious games (edugames) and how they can be utilized in t...
Our contribution discusses the possibilities and limits of using video games for apprehending and re...
How can we improve business ethics education for the twenty first century? This study evaluates the ...
This session addresses the conference theme by showcasing current class based teaching practice at a...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...