This paper presents an application of affective conditional modifiers (ACMs) in adaptive video game music -- a technique whereby the emotional intent of background music is adapted, based on biofeedback, to enforce a target emotion state in the player, thus providing a more immersive experience. The proposed methods are explored in a bespoke horror game titled "The Hidden", which uses ACMs to enforce states of calmness in stressed players, and states of stress in calm players, through the procedural adaptation of background music timbre and instrumentation. These two conditions, along with a control condition, are investigated through an experimental study. Due to the low number of participants, the results of the user study provide limited...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
Music is an immensely powerful affective medium that pervades our everyday life. With ever advancing...
Sound is an important part of almost all media. In games, sounds are used to evoke intense emotions ...
Music plays an enormous role in today's computer games; it serves to elicit emotion, generate i...
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emot...
We report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The...
In this paper, we demonstrate a novel technique for dynamically generating an emotionally-directed v...
Aiming to immerse players into a new realm of drama experience, a growing number of video games util...
Music has been shown to influence the behavioral responses of individuals in real- world scenarios, ...
Emotions are a key part of creative endeavours, and a core problem for computational models of creat...
Emotions are a key part of creative endeavours, and a core problem for computational models of creat...
Computer games are becoming visually realistic, and coupled with more violent storylines and charact...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
We introduce and test an affective music player (AMP) that selects music for mood enhancement. Throu...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
Music is an immensely powerful affective medium that pervades our everyday life. With ever advancing...
Sound is an important part of almost all media. In games, sounds are used to evoke intense emotions ...
Music plays an enormous role in today's computer games; it serves to elicit emotion, generate i...
This book presents an overview of the emerging field of emotion in videogame soundtracking. The emot...
We report on a player evaluation of a pilot system for dynamic video game soundtrack generation. The...
In this paper, we demonstrate a novel technique for dynamically generating an emotionally-directed v...
Aiming to immerse players into a new realm of drama experience, a growing number of video games util...
Music has been shown to influence the behavioral responses of individuals in real- world scenarios, ...
Emotions are a key part of creative endeavours, and a core problem for computational models of creat...
Emotions are a key part of creative endeavours, and a core problem for computational models of creat...
Computer games are becoming visually realistic, and coupled with more violent storylines and charact...
Horror games represents a very specific genre specifically designed to elicit fear. These games prov...
We introduce and test an affective music player (AMP) that selects music for mood enhancement. Throu...
The video game industry has grown to a multibillion dollar, worldwide industry. The background music...
Psychological research investigating sound and music has increasingly been adapted to the evaluation...
Music is an immensely powerful affective medium that pervades our everyday life. With ever advancing...
Sound is an important part of almost all media. In games, sounds are used to evoke intense emotions ...