Research has shown that e-learning games do not have the same level of appeal to girls, as they do to boys; particularly in the crucial 11-14 age group. In the United Kingdom, this is typically when they start to make subject choices that impact their future studies and careers. Given the shortage of females who choose computer science as a career, this study explores how e-learning games can be designed to be motivationally appealing to young learners. It further explores the role of game representations and its appeal to this age group. This empirical study addresses the research question: “Can we develop e-learning games which appeal and motivate girls of age 11-14 to study computer science concepts?” Two e-learning games were developed:...
Learning to program at an early age has been shown to be a vehicle for the development of Computatio...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirement...
Research has shown that e-learning games do not have the same level of appeal to girls, as they do t...
The motivation for this study is the under-representation of females in computer science education a...
The numbers of females studying and working in computing progressively decreases disproportionately ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
Digital educational games development is an emerging area receiving attention from educators and res...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Despite recent improvements, women remain underrepresented in Computer Science (CS) in both industry...
The objective of exposing girls to Computer Science as a career option has led to research directed ...
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
Digital educational games development is an emerging area receiving attention from educators and res...
Learning to program at an early age has been shown to be a vehicle for the development of Computatio...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirement...
Research has shown that e-learning games do not have the same level of appeal to girls, as they do t...
The motivation for this study is the under-representation of females in computer science education a...
The numbers of females studying and working in computing progressively decreases disproportionately ...
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as ...
Digital educational games development is an emerging area receiving attention from educators and res...
A key issue for the digital sector is how to attract more young people, particularly those from unde...
Despite recent improvements, women remain underrepresented in Computer Science (CS) in both industry...
The objective of exposing girls to Computer Science as a career option has led to research directed ...
The aim of this study was to assess the learning effectiveness and motivational appeal of a computer...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
This research is part of an attempt to address the well-known problem of female underrepresentation ...
Digital educational games development is an emerging area receiving attention from educators and res...
Learning to program at an early age has been shown to be a vehicle for the development of Computatio...
A well-discussed problem is how to attract a new public to computer programming, and especially how ...
This paper presents work on the development of a Game-Based Learning (GBL) application’s requirement...