The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use of active learning methodologies in this context. Online games can be considered as active methodologies by encouraging greater student involvement, significant learning as it associates themes and content through challenges and competitions. It considersthat the nurse should develop skills for conflict management and proper management contributes to a healthy environment for professionals and patients, whose primordial purpose is the reach of quality and safety in care provided. In this article there was the experience of gamification of the theme conflict management in teaching and learning of the undergraduate nursing from five games, ela...
Gamification of curriculum isn’t just about using games in the classroom – it integrates game elemen...
This chapter presents a study carried out within the Supervised Teaching Practice of the Masters’ De...
This project refers to a research relatory related to students who were signed up for the discipline...
The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use...
Objective: to select and analyse the knowledge of the use of games in training nurses found in the s...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
O objetivo deste estudo foi relatar a experiência do uso de jogos educativos por acadêmicos de Enfer...
Gamification is the term used to indicate the use of game design elements to develop an educational ...
Observa-se nas Instituições de Ensino Superior (IES) predominância do modelo tradicional de educação...
Background and Objectives: Education is an integral part of human life. At present, the educational ...
O artigo apresenta um estudo que procurou identificar as principais implicações do uso da gamificat...
This text is an experience report and presents the results of a research about the gamification stra...
With the development and popularization of gaming through the use of mobile devices, there are more ...
Cada vez mais a formação online é um recurso muito utilizado em ambiente profissional. Tem eficácia ...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
Gamification of curriculum isn’t just about using games in the classroom – it integrates game elemen...
This chapter presents a study carried out within the Supervised Teaching Practice of the Masters’ De...
This project refers to a research relatory related to students who were signed up for the discipline...
The COVID-19 pandemic suddenly changed nursing teaching with online teaching, and stimulated the use...
Objective: to select and analyse the knowledge of the use of games in training nurses found in the s...
Objective: to identify the evolution in the use of serious games in virtual environments for health ...
O objetivo deste estudo foi relatar a experiência do uso de jogos educativos por acadêmicos de Enfer...
Gamification is the term used to indicate the use of game design elements to develop an educational ...
Observa-se nas Instituições de Ensino Superior (IES) predominância do modelo tradicional de educação...
Background and Objectives: Education is an integral part of human life. At present, the educational ...
O artigo apresenta um estudo que procurou identificar as principais implicações do uso da gamificat...
This text is an experience report and presents the results of a research about the gamification stra...
With the development and popularization of gaming through the use of mobile devices, there are more ...
Cada vez mais a formação online é um recurso muito utilizado em ambiente profissional. Tem eficácia ...
Digital game-based learning is a ludic approach that has evolved through the development of informat...
Gamification of curriculum isn’t just about using games in the classroom – it integrates game elemen...
This chapter presents a study carried out within the Supervised Teaching Practice of the Masters’ De...
This project refers to a research relatory related to students who were signed up for the discipline...