Creation of extended reality applications has been shown to be challenging for developers across a range of experience levels and backgrounds. In this project, we explore how the known challenges relate to those faced by novice UX designers who are getting started with XR development and implement interventions to overcome these challenges. We conduct an interview session with previous graduate student instructors for a course in beginning XR develop- ment for UX students and from this identify common challenges. Based on these challenges, we implement three interventions: two AR-enhanced paper handouts and one AR sample project with demonstration video. We share these interventions with students in the XR course, use surveys to evaluate th...
Pilot 4: Teaching with eXtended Reality – Evaluating the MirageXR Authoring Tool Pilot 4 aims to ac...
Learning depends on the dynamics of one’s personal circumstances and immediate environment that prov...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...
As we rapidly move toward a fully virtual world, commercial industries and organizations are becomin...
The recent democratization of AR development with the availability of ARKit and ARCore has lowered i...
Research on enabling novice AR/VR developers has emphasized the need to lower the technical barriers...
Advances in training technologies using Extended Reality (XR) offer dramatic improvements in terms o...
Immersive reality technology, such as augmented and virtual reality, has recently become quite preva...
This thesis aims to research if AR can be an appropriate technology to learn UX design. The answer w...
The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual Reality (VR) a...
In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a...
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support for de...
Grounded on an experimental study with 18 participants, we derive 15 design principles for no-code A...
Augmented Reality (AR) is a widely used technology in fields such as medicine, engineering, and arch...
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potent...
Pilot 4: Teaching with eXtended Reality – Evaluating the MirageXR Authoring Tool Pilot 4 aims to ac...
Learning depends on the dynamics of one’s personal circumstances and immediate environment that prov...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...
As we rapidly move toward a fully virtual world, commercial industries and organizations are becomin...
The recent democratization of AR development with the availability of ARKit and ARCore has lowered i...
Research on enabling novice AR/VR developers has emphasized the need to lower the technical barriers...
Advances in training technologies using Extended Reality (XR) offer dramatic improvements in terms o...
Immersive reality technology, such as augmented and virtual reality, has recently become quite preva...
This thesis aims to research if AR can be an appropriate technology to learn UX design. The answer w...
The use of extended reality (XR) technologies, namely Augmented Reality (AR), Virtual Reality (VR) a...
In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a...
Current research in augmented, virtual, and mixed reality (XR) reveals a lack of tool support for de...
Grounded on an experimental study with 18 participants, we derive 15 design principles for no-code A...
Augmented Reality (AR) is a widely used technology in fields such as medicine, engineering, and arch...
Recent years have seen a growing interest in augmented reality (AR) technologies due to their potent...
Pilot 4: Teaching with eXtended Reality – Evaluating the MirageXR Authoring Tool Pilot 4 aims to ac...
Learning depends on the dynamics of one’s personal circumstances and immediate environment that prov...
This project explores the potential benefits of using Augmented Reality (AR) technology in educatio...