This paper proposes and compares two sound synthesis techniques to render a moving source for a fixed receiver position based on indoor pass-by noise measurements. The approaches are based on the time-varying infinite impulse response (IIR) filtering and spherical harmonics (SH) representation. The central contribution of the work is a framework for realistic moving source sound synthesis based on transfer functions measured using static far-field microphone arrays. While the SHs require a circular microphone array and a free-field propagation (delay, geometric spread), the IIR filtering relies on far-field microphones that correspond to the propagation path of the moving source. Both frameworks aim to provide accurate sound pressure levels...
In this paper, we investigate the performance of acoustic equalization in reverberant environments. ...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Multi-channel spherical loudspeakers became popular for simulation of musical instruments in rooms. ...
This paper proposes and compares two sound synthesis techniques to render a moving source for a fixe...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
This paper concerns the use of a simple head-and-torso model to correct deficiencies in the low-freq...
Pass-by noise measurements can nowadays be realised in a laboratory environment with a microphone ar...
Immersive audio systems have been achieving increasing interest in the field of sound synthesis. The...
This article pertains to parametric rendering of microphone array impulse responses, such that the s...
Wave field synthesis is a spatial audio reproduction concept that is based on the synthesis of a wav...
Background noise reproduction for the evaluation of telecommunication devices, such as a mobile phon...
This book presents the signal processing algorithms that have been developed to process the signals ...
Every acoustic source, e.g. a speaker, a musical instrument or a loudspeaker, generally has a freque...
Multi-channel spherical loudspeakers became popular for simulation of musical instruments in rooms. ...
In this paper, we investigate the performance of acoustic equalization in reverberant environments. ...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Multi-channel spherical loudspeakers became popular for simulation of musical instruments in rooms. ...
This paper proposes and compares two sound synthesis techniques to render a moving source for a fixe...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
When auralizing moving sound sources in Virtual Reality (VR) environments, the two main input parame...
This paper concerns the use of a simple head-and-torso model to correct deficiencies in the low-freq...
Pass-by noise measurements can nowadays be realised in a laboratory environment with a microphone ar...
Immersive audio systems have been achieving increasing interest in the field of sound synthesis. The...
This article pertains to parametric rendering of microphone array impulse responses, such that the s...
Wave field synthesis is a spatial audio reproduction concept that is based on the synthesis of a wav...
Background noise reproduction for the evaluation of telecommunication devices, such as a mobile phon...
This book presents the signal processing algorithms that have been developed to process the signals ...
Every acoustic source, e.g. a speaker, a musical instrument or a loudspeaker, generally has a freque...
Multi-channel spherical loudspeakers became popular for simulation of musical instruments in rooms. ...
In this paper, we investigate the performance of acoustic equalization in reverberant environments. ...
cote interne IRCAM: Jot97bNone / NoneNational audienceThis paper discusses efficient digital signal ...
Multi-channel spherical loudspeakers became popular for simulation of musical instruments in rooms. ...