Prior research has suggested that video game genre labels are an ineffective method of communicating a game\u27s experience. Our investigation serves to provide a quantitative means of assessing experience communication effectiveness. We assessed game similarities by their associated game genre labels. The ratio between the small number of available developer-generated labels and the number of games led to too few labels to effectively delineate between similar and dissimilar games. The ratio between the large number of user-generated labels and the number of games led to too many labels to effectively cluster similar games with one another. However, games that had matching genres (e.g., direct sequels to each other) led to direct clusterin...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
Video games industry represents one of the most profitable activities connected with entertainment a...
Video games industry represents one of the most profitable activity connected with entertainment and...
While the categories that are typically used to discriminate games have been useful in the past, mor...
Are typical computer game genres still valid descriptors and useful for describing game structure an...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Genre is an important feature for organizing and accessing video games. However, current descriptors...
This paper presents a study of the most successful games during the last 34 last years (1986 – 2019)...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
This paper explores the current affordances and limitations of video game genre from a library and i...
Games excited generations in various societies: from the very simple physical form - to the latest g...
In recent years Video games has gained the attention of researchers worldwide,due to its increasing ...
This study focused on the factors/features that have the influence to the success of computer games....
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Part 8: Poster and Interactive SessionInternational audienceGame development project managers and pr...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
Video games industry represents one of the most profitable activities connected with entertainment a...
Video games industry represents one of the most profitable activity connected with entertainment and...
While the categories that are typically used to discriminate games have been useful in the past, mor...
Are typical computer game genres still valid descriptors and useful for describing game structure an...
Today videogame classification works to a set of guidelines initially designed for, and more conduci...
Genre is an important feature for organizing and accessing video games. However, current descriptors...
This paper presents a study of the most successful games during the last 34 last years (1986 – 2019)...
Digital games receive an age restriction classification rating based on their depiction of harmful c...
This paper explores the current affordances and limitations of video game genre from a library and i...
Games excited generations in various societies: from the very simple physical form - to the latest g...
In recent years Video games has gained the attention of researchers worldwide,due to its increasing ...
This study focused on the factors/features that have the influence to the success of computer games....
The player experience (PX) of games can be inspected in various ways to help developers understand t...
Part 8: Poster and Interactive SessionInternational audienceGame development project managers and pr...
According to the Entertainment Software Association (2009), more than two-thirds of all American hou...
Video games industry represents one of the most profitable activities connected with entertainment a...
Video games industry represents one of the most profitable activity connected with entertainment and...