The aim of this experiment was to characterize and compare the tracking systems of 5 HMDs (Microsoft Hololens 2; Vive Pro 2; Vive Focus 3; Varjo XR-3 with Vive lighthouse; Varjo XR-3 in standalone mode) on short distance displacements (max 50cm) for phygital applications. A UR5 robotic arm was used to move HMDs along square and round trajectories, at slow speeds, high speeds, and variable speeds. To study the accuracy of HMDs, their position data were compared to position data recorded by an external robust passive infrared tracking system which serves as a groundtruth. The results shown that the Varjo XR-3 has the best accuracy with an average error of 0.23 cm. The HMD with the worst accuracy is the Vive Pro 2 with an average error of 1.24...
Indoor positioning is a challenging research topic. Over the years, many different measurement princ...
Head pose is utilized to approximate a user\u27s line-of-sight for real-time image rendering and int...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
In specific virtual reality applications that require high accuracy it may be advisable to replace t...
Virtual reality tracking devices are rapidly becoming the go-to system for cost-effective motion tra...
© 2019, CARS. Purpose: We report on the development and accuracy assessment of a hybrid tracking sys...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...
The advent of inexpensive consumer virtual reality equipment enables many more researchers to study ...
International audienceAugmented reality (AR) is a technology that expand the real environment by add...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
Tracking also called Position and Orientation Tracking or Position Tracking and mapping, is used in ...
This study evaluates the accuracy of Microsoft HoloLens (Version 1) for small-scale industrial activ...
AbstractThe paper presents problems related to measurement accuracy of tracking systems, which are w...
Eye tracking as a quantitative method for collecting eye movement data, requires the accurate knowle...
Head-mounted displays (HMD) allow a personal and immersive viewing of virtual environments, and can ...
Indoor positioning is a challenging research topic. Over the years, many different measurement princ...
Head pose is utilized to approximate a user\u27s line-of-sight for real-time image rendering and int...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...
In specific virtual reality applications that require high accuracy it may be advisable to replace t...
Virtual reality tracking devices are rapidly becoming the go-to system for cost-effective motion tra...
© 2019, CARS. Purpose: We report on the development and accuracy assessment of a hybrid tracking sys...
Inaccurate and slow positional tracking are fundamental problems of low-cost VR solutions. These fac...
The advent of inexpensive consumer virtual reality equipment enables many more researchers to study ...
International audienceAugmented reality (AR) is a technology that expand the real environment by add...
Head-mounted displays (HMDs) are effective devices for creating immersive virtual environments. Intu...
Tracking also called Position and Orientation Tracking or Position Tracking and mapping, is used in ...
This study evaluates the accuracy of Microsoft HoloLens (Version 1) for small-scale industrial activ...
AbstractThe paper presents problems related to measurement accuracy of tracking systems, which are w...
Eye tracking as a quantitative method for collecting eye movement data, requires the accurate knowle...
Head-mounted displays (HMD) allow a personal and immersive viewing of virtual environments, and can ...
Indoor positioning is a challenging research topic. Over the years, many different measurement princ...
Head pose is utilized to approximate a user\u27s line-of-sight for real-time image rendering and int...
It has been shown that virtual environment (VE) users make systematic errors of distance compression...