In spite of the emergence of various sensors and input devices, the current methods have not been able to provide an accurate recognition system for gestures. Recognition system such as the one in Kinect using machine learning algorithms shows some of the use cases for these gestures to newer system and domains. The one in our paper provides a far more accurate result along with faster computational speed as it uses the support vector machine (SVM) algorithm. This motion recognition system tracks motion made in mid-air by device in a 3D space, log its speed, angular velocity, distance covered and some other variables at real time, and in turn convert the device captured data of motion into characters of English alphabets. The device present...
We present the results of two experiments that explore various aspects of 3D gesture recognition usi...
This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the pr...
The interaction based on gestures has become a prominent approach to interact with electronic device...
The rapid increase in the development of robotic systems in a controlled and uncontrolled environmen...
In modern society, computers are primarily interacted with via keyboards, touch screens, voice recog...
Human gesture recognition is the ability of a machine to recognize human gestures. It is used in var...
The recent introduction of novel acquisition devices like the Leap Motion and the Kinect allows to o...
The interaction based on gestures has become a prominent approach to interact with electronic device...
Recognition from body movement is a challenging domain of research that lies at an intersection of m...
The interaction based on gestures has become a prominent approach to interact with electronic device...
The interaction based on gestures has become a prominent approach to interact with electronic device...
The paper reports a novel technique in the field of human-computer interaction based on MENIS Inerti...
Gesture recognition is a topic in computer science and language technology that aims to interpret hu...
Abstract: The recognition of hand gestures from image sequences is an important and challenging prob...
Abstract—In this research we propose a new motion classification method to improve operability of a ...
We present the results of two experiments that explore various aspects of 3D gesture recognition usi...
This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the pr...
The interaction based on gestures has become a prominent approach to interact with electronic device...
The rapid increase in the development of robotic systems in a controlled and uncontrolled environmen...
In modern society, computers are primarily interacted with via keyboards, touch screens, voice recog...
Human gesture recognition is the ability of a machine to recognize human gestures. It is used in var...
The recent introduction of novel acquisition devices like the Leap Motion and the Kinect allows to o...
The interaction based on gestures has become a prominent approach to interact with electronic device...
Recognition from body movement is a challenging domain of research that lies at an intersection of m...
The interaction based on gestures has become a prominent approach to interact with electronic device...
The interaction based on gestures has become a prominent approach to interact with electronic device...
The paper reports a novel technique in the field of human-computer interaction based on MENIS Inerti...
Gesture recognition is a topic in computer science and language technology that aims to interpret hu...
Abstract: The recognition of hand gestures from image sequences is an important and challenging prob...
Abstract—In this research we propose a new motion classification method to improve operability of a ...
We present the results of two experiments that explore various aspects of 3D gesture recognition usi...
This thesis focuses on bare hand gesture recognition by proposing a new architecture to solve the pr...
The interaction based on gestures has become a prominent approach to interact with electronic device...