Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best practices. We interviewed 26 professional AR/VR designers and developers to shed light on their tasks, approaches, tools, and challenges. Based on their work and the artifacts they generated, we found that AR/VR application creators fulfill four roles: concept developers, interaction designers, content authors, and technical developers. One person often incorporates multiple roles and faces a variety of challenges during the design process from the initial contextual analysis to the deployment. From analysis of their tool sets, methods, and artifacts, we describe...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
International audienceIn Augmented Reality (AR), users perceive virtual content anchored in the real...
International audienceIn Augmented Reality (AR), users perceive virtual content anchored in the real...
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolv...
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolv...
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolv...
In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a...
Augmented Reality (AR) is a technology that allows users to view and interact in real time with virt...
The past decade has seen a continual increase in quality and capability of augmented reality (AR) an...
Immersive technologies, including augmented reality (AR) and virtual reality (VR), are envisioned to...
Augmented Reality (AR) is a technology that allows users to view and interact in real time with virt...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
International audienceIn Augmented Reality (AR), users perceive virtual content anchored in the real...
International audienceIn Augmented Reality (AR), users perceive virtual content anchored in the real...
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolv...
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolv...
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the rapidly evolv...
In a 20-year period, AR has gone from being viewed as a heavyweight technology to a new medium for a...
Augmented Reality (AR) is a technology that allows users to view and interact in real time with virt...
The past decade has seen a continual increase in quality and capability of augmented reality (AR) an...
Immersive technologies, including augmented reality (AR) and virtual reality (VR), are envisioned to...
Augmented Reality (AR) is a technology that allows users to view and interact in real time with virt...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
Extended Reality technologies, including Virtual Reality (VR) and Augmented Reality (AR), are being ...
International audienceIn Augmented Reality (AR), users perceive virtual content anchored in the real...
International audienceIn Augmented Reality (AR), users perceive virtual content anchored in the real...