In this paper, we describe an ongoing work towards developing a whole-body interaction interface for exploring different visualizations of movement, using real-time motion capture and 3D models, to apply in dance learning and improvisation within a creative, gamified context. A full inertial motion capture system is used by the performer while a simple user interface provides the option to the user to experiment with different avatars, and visualizations e.g., trace of motions on different parts of the body and to interact with virtual objects. The 3D simulation provides a real-time visual feedback for the movement. The interaction follows the paradigm of moving from mimicking kinetic material into a self-reflection teaching approach. The i...
Vincs, McCormick and dancers Steph Hutchinson & Megan Beckwith present live motion capture ...
We have implemented an interactive dancing game using optical 3D motion capture technology. We propo...
Visualization software provides powerful numerical calculations for the 3D mathematical modeling pro...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...
The use of motion capture, virtual reality and 3D animation are widely used within the entertainment...
Choreomorphy is inspired by the Greek words "choros" (dance) and "morphe" (shape). Visual metaphors,...
Summarization: This paper presents a person-to-3D character, immersive, real-time dance training fra...
This paper reports an assessment of the feasibility and the practicality of a creation support syste...
International audienceKinaesthetic creativity refers to the body’s ability to generate alternate fut...
International audienceThe notion of “movement qualities” is central in contemporary dance; it descri...
The paper explores the activities conducted as part of WhoLoDancE: Whole Body Interaction Learning f...
My practice-led research explores and maps workflows for generating experimental creative work invol...
Dance learning is by nature multimodal, while dance practice presents a wide diversity across genres...
Dance has been made mandatory as one of the physical education courses in Japan because it can culti...
Digital technologies can help with preservation of cultural heritage and virtual reality can be used...
Vincs, McCormick and dancers Steph Hutchinson & Megan Beckwith present live motion capture ...
We have implemented an interactive dancing game using optical 3D motion capture technology. We propo...
Visualization software provides powerful numerical calculations for the 3D mathematical modeling pro...
Motion Capture and whole-body interaction technologies have been experimentally proven to contribute...
The use of motion capture, virtual reality and 3D animation are widely used within the entertainment...
Choreomorphy is inspired by the Greek words "choros" (dance) and "morphe" (shape). Visual metaphors,...
Summarization: This paper presents a person-to-3D character, immersive, real-time dance training fra...
This paper reports an assessment of the feasibility and the practicality of a creation support syste...
International audienceKinaesthetic creativity refers to the body’s ability to generate alternate fut...
International audienceThe notion of “movement qualities” is central in contemporary dance; it descri...
The paper explores the activities conducted as part of WhoLoDancE: Whole Body Interaction Learning f...
My practice-led research explores and maps workflows for generating experimental creative work invol...
Dance learning is by nature multimodal, while dance practice presents a wide diversity across genres...
Dance has been made mandatory as one of the physical education courses in Japan because it can culti...
Digital technologies can help with preservation of cultural heritage and virtual reality can be used...
Vincs, McCormick and dancers Steph Hutchinson & Megan Beckwith present live motion capture ...
We have implemented an interactive dancing game using optical 3D motion capture technology. We propo...
Visualization software provides powerful numerical calculations for the 3D mathematical modeling pro...