Despite recent successes of Artificial Intelligence applied to games, the performance ofcooperative agents in imperfect information games is still far from surpassing humans.In the traditional swiss card game of Jass four distinct parties play against each otherin two opposing teams. As an imperfect information game with competition as well ascooperation, Jass is a suitable candidate subject for research in this area. This project aims to evaluate if a purely reinforcement learning based method such asAlphaZero would be suitable for solving the game of Jass. However, since this methodis designed to work only on perfect information games, it cannot be used directly. For that reason, a new perfect information Jass is introduced where there is...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Games have been a benchmark for progress in artificial intelligence (AI) research sinceits beginning...
The performance of Artificial Intelligence (AI) in imperfect information games is not at its peak. I...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
In recent years, deep neural networks for strategy games have made significant progress. AlphaZero-l...
The AlphaZero algorithm achieved superhuman levels of play in chess, shogi, and Go by learning witho...
General Game Playing agents are required to play games they have never seen before simply by looking...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, ch...
The AlphaZero algorithm and its successor MuZero have revolutionised several competitive strategy ga...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...
Games have been a benchmark for progress in artificial intelligence (AI) research sinceits beginning...
The performance of Artificial Intelligence (AI) in imperfect information games is not at its peak. I...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
Despite the recent successful application of Artificial Intelligence (AI) to games, the performance ...
In recent years, deep neural networks for strategy games have made significant progress. AlphaZero-l...
The AlphaZero algorithm achieved superhuman levels of play in chess, shogi, and Go by learning witho...
General Game Playing agents are required to play games they have never seen before simply by looking...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Recent developments in deep reinforcement learning applied to abstract strategy games such as Go, ch...
The AlphaZero algorithm and its successor MuZero have revolutionised several competitive strategy ga...
We created a computer program that allowed users to play ``No Thanks! , a popular card game that is ...
Research in computer game playing has relied primarily on brute force searching approaches rather th...
Artificial intelligence has wide range of application areas and games are one of the important ones....
Machine learning is spearheading progress for the field of artificial intelligence in terms of provi...
In this thesis we focus on algorithms for searching for the best move in a given position in an abst...