The assessment cycle of evidence-centered design (ECD) provides a framework for treating an educational video game or simulation as an assessment. One of the main steps in the assessment cycle of ECD is the identification of the key features of student performance. While this process is relatively simple for multiple choice tests, when applied to log data from educational video games or simulations it becomes one of the most serious bottlenecks facing researchers interested in implementing ECD. In this paper we examine the utility of cluster analysis as a method of identifying key features of student performance in log data stemming from educational video games or simulations. In our study, cluster analysis was able to consistently identify...
This study aimed to investigate the efficacy of learning gamification in developing sustainable educ...
Evidence-centered design (ECD) is a comprehensive framework for describing the conceptual, computati...
The Classroom Observation Protocol for Undergraduate STEM (COPUS) provides descriptive feedback to i...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
Educational video games have the potential to be used as assessments of student understanding of com...
The evidence-centered design (ECD) framework is a powerful tool that supports careful and critical t...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
The starting point of this study was to understand the possible causes of evaluation system change i...
Interactive learning environments have been identified as promising technologies to improve teaching...
International audienceDigital educational games have evolved in recent years due to the need to supp...
Games and simulation-based assessments (GSBAs) are the focus of increased interest in educational as...
Game log data have great potential to provide actionable information about the in-game behavior of p...
What do students really learn as they play videogames for learning? Are they learning the content pr...
This dissertation study presents a methodology to develop an embedded assessment within a game-based...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
This study aimed to investigate the efficacy of learning gamification in developing sustainable educ...
Evidence-centered design (ECD) is a comprehensive framework for describing the conceptual, computati...
The Classroom Observation Protocol for Undergraduate STEM (COPUS) provides descriptive feedback to i...
This study uses information about in-game strategy use, identified through cluster analysis of actio...
Educational video games have the potential to be used as assessments of student understanding of com...
The evidence-centered design (ECD) framework is a powerful tool that supports careful and critical t...
Serious games are designed to improve learning instead of providing only entertainment. Serious game...
The starting point of this study was to understand the possible causes of evaluation system change i...
Interactive learning environments have been identified as promising technologies to improve teaching...
International audienceDigital educational games have evolved in recent years due to the need to supp...
Games and simulation-based assessments (GSBAs) are the focus of increased interest in educational as...
Game log data have great potential to provide actionable information about the in-game behavior of p...
What do students really learn as they play videogames for learning? Are they learning the content pr...
This dissertation study presents a methodology to develop an embedded assessment within a game-based...
The purpose of this study is to investigate the feasibility of using different clustering algorithms...
This study aimed to investigate the efficacy of learning gamification in developing sustainable educ...
Evidence-centered design (ECD) is a comprehensive framework for describing the conceptual, computati...
The Classroom Observation Protocol for Undergraduate STEM (COPUS) provides descriptive feedback to i...