A detailed description of this dataset is published on arXiv: https://arxiv.org/pdf/1903.06754.pdf If you use the Atari-HEAD in your research, we ask that you please cite the following: Zhang, Ruohan, Zhuode Liu, Luxin Zhang, Jake A. Whritner, Karl S. Muller, Mary M. Hayhoe, and Dana H. Ballard. "AGIL: Learning attention from human for visuomotor tasks." In Proceedings of the European Conference on Computer Vision (ECCV), pp. 663-679. 2018. @inproceedings{zhang2018agil, title={AGIL: Learning attention from human for visuomotor tasks}, author={Zhang, Ruohan and Liu, Zhuode and Zhang, Luxin and Whritner, Jake A and Muller, Karl S and Hayhoe, Mary M and Ballard, Dana H}, booktitle={Proceedings of the European Conference on Computer Vi...
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Action games are controversial and discussed, at the same time they fascinate players all over the w...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
We propose a framework that uses learned human visual attention model to guide the learning process ...
We introduce a large-scale dataset of human actions and eye movements while playing Atari videos gam...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
A wealth of information regarding intelligent decision making is conveyed by human gaze and visual a...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
A growing field of research has highlighted that experience with action video games, characterized b...
In this experiment we work to examine brain activity and cognitive resources, by using a visual reso...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
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