We introduce a large-scale dataset of human actions and eye movements while playing Atari videos games. Human subjects play games in a frame-by-frame manner to allow enough decision time in order to obtain near-optimal decisions. For every game frame, its corresponding image frame, the human keystroke action, the reaction time to make that action, the gaze positions, and immediate reward returned by the environment were recorded. The gaze data was recorded using an EyeLink 1000 eye tracker at 1000Hz. The human subjects are amateur players who are familiar with the games. The human subjects were only allowed to play for 15 minutes and were required to rest for at least 15 minutes before the next trial. We collected data from 4 subjects, 16 ...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
A detailed description of this dataset is published on arXiv: https://arxiv.org/pdf/1903.06754.pdf ...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
Digital educational games are increasingly being used in instruction. In the technological era, they...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Alternative title: Rapid Skill Capture in a First-Person Shooter Abstract: Although some datasets ex...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This paper describes a study carried out in which the eye gaze data of several users playing a simpl...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
In this experiment we work to examine brain activity and cognitive resources, by using a visual reso...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
Action games are controversial and discussed, at the same time they fascinate players all over the w...
A detailed description of this dataset is published on arXiv: https://arxiv.org/pdf/1903.06754.pdf ...
This study examines the use of eye tracking sensors as a means to identify children's behavior in at...
Digital educational games are increasingly being used in instruction. In the technological era, they...
Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis too...
Alternative title: Rapid Skill Capture in a First-Person Shooter Abstract: Although some datasets ex...
We present a dataset of eye-movement recordings obtained in virtual reality during videogame play. 1...
This paper describes a study carried out in which the eye gaze data of several users playing a simpl...
To scrutinize the relationship of achievement in video games with performance on generalized visual ...
Eye movements and eye tracking are a part of imaging science that serves as a gateway to further und...
In this experiment we work to examine brain activity and cognitive resources, by using a visual reso...
Artificial neural networks can successfully play video games, yet these AI agents have difficulty ad...
Abstract In this thesis we present a prototype of Cognitive Programs (CPs) - an executive controller...
Cognitive science provides a useful approach to studying computer gameplay, especially from the pers...
There has recently been a growing interest in video games as an opportunity to gain insight into th...
Action games are controversial and discussed, at the same time they fascinate players all over the w...