This study aims to analyze the implementation of interactive learning media with a gamification approach on the Solar System material for junior high school students. The research method used is descriptive quantitative. Data collection in this study used literature review, interviews, questionnaires and evaluation tests. Meanwhile, the data collection instrument used is a set of test questions for evaluating learning outcomes, teacher and student response sheets for interactive learning media with a gamification approach. The results of empirical trials to schools show the level of practicality with a very high category
In this study, we developed a learning media with the concept of gamification for plane geometry and...
Abstract This work presents the results of the learning gain provided by gamification applied as an ...
Students in this present time are considered tech-savvy. They find the traditional method of teachin...
The purpose of this research is to determine the response of teachers and students towards the use o...
The purpose of this research is to determine the response of teachers and students towards the use o...
The general purpose of this research is to determine the state of high school students integrating t...
This research aims to find out how elementary school students respond to teaching about the definiti...
The purpose of this research is to determine the response of teachers and students towards the use o...
In this research, the impact of gamification applications in science education on the science learni...
In this research, the impact of gamification applications in science education on the science learni...
In this research, the impact of gamification applications in science education on the science learni...
Purpose of this study was to determine the effect of using animated video media on student learning ...
The concept of physics material for some students is a difficult concept. In fact, students tend to ...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
In this study, we developed a learning media with the concept of gamification for plane geometry and...
Abstract This work presents the results of the learning gain provided by gamification applied as an ...
Students in this present time are considered tech-savvy. They find the traditional method of teachin...
The purpose of this research is to determine the response of teachers and students towards the use o...
The purpose of this research is to determine the response of teachers and students towards the use o...
The general purpose of this research is to determine the state of high school students integrating t...
This research aims to find out how elementary school students respond to teaching about the definiti...
The purpose of this research is to determine the response of teachers and students towards the use o...
In this research, the impact of gamification applications in science education on the science learni...
In this research, the impact of gamification applications in science education on the science learni...
In this research, the impact of gamification applications in science education on the science learni...
Purpose of this study was to determine the effect of using animated video media on student learning ...
The concept of physics material for some students is a difficult concept. In fact, students tend to ...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
Gamification is a strategy for involving students by incorporating game elements into the learning p...
In this study, we developed a learning media with the concept of gamification for plane geometry and...
Abstract This work presents the results of the learning gain provided by gamification applied as an ...
Students in this present time are considered tech-savvy. They find the traditional method of teachin...