Properly perceived stereo display is often assumed to be vital in augmented reality (AR) displays used for close distances, echoing the general understanding from the perception literature. However, the accuracy of the perception of stereo in head-worn AR displays has not been studied greatly. We conducted a user study to elicit the precision of stereo perception in AR and its dependency on the size and contrast of the stimulus. We found a strong effect of contrast on the disparity users desired to make a virtual target verge at the distance of a real reference object. We also found that whether the target began behind or in front of the reference in a method of adjustments protocol made a significant difference. The mean disparity in the r...
Stereoscopic displays afford more accurate 3D percepts than conventional displays due to the added d...
Displays supporting stereoscopic and head-coupled motion parallax can enhance human perception of co...
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmen...
Augmented Reality (AR) is emerging fast with a wide range of applications, including automotive AR H...
Discrepancies between depth cues (accommodation and vergence) is one of the major issues caused in a...
Abstract Head-worn displays have been an integral part of augmented reality since the inception of t...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, inclu...
Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effec...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
Depth perception is an important component of many augmented reality applications. It is, however, s...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Displays supporting stereoscopy and head-coupled motion parallax can enhance human perception of com...
There has been a recent development and growth of augmented reality devices across the world. The te...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Stereoscopic displays afford more accurate 3D percepts than conventional displays due to the added d...
Displays supporting stereoscopic and head-coupled motion parallax can enhance human perception of co...
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmen...
Augmented Reality (AR) is emerging fast with a wide range of applications, including automotive AR H...
Discrepancies between depth cues (accommodation and vergence) is one of the major issues caused in a...
Abstract Head-worn displays have been an integral part of augmented reality since the inception of t...
International audienceCommonly used Head Mounted Displays (HMDs) in Augmented Reality (AR), namely O...
Stereo rendering for 3D displays and for virtual reality headsets provide several visual cues, inclu...
Stereoscopic projection-based augmented reality (AR) is a promising technology for creating an effec...
International audienceThis paper focuses on how virtual objects' shadows as well as differences in a...
Depth perception is an important component of many augmented reality applications. It is, however, s...
Stereoscopic depth is often included in the design of tele-operation or Virtual Reality (VR) systems...
Displays supporting stereoscopy and head-coupled motion parallax can enhance human perception of com...
There has been a recent development and growth of augmented reality devices across the world. The te...
Abstract—Depth perception is one of the key issues in virtual reality. Many questions within this ar...
Stereoscopic displays afford more accurate 3D percepts than conventional displays due to the added d...
Displays supporting stereoscopic and head-coupled motion parallax can enhance human perception of co...
This paper reports two virtual pointer alignment experiments carried out using a stereoscopic augmen...