Participant demographics: The sample is consisted by 20 healthy volunteers with a mean age of 24.79 years (SD = 3.54 years). The cohort was 68% male and 32% female. In terms of education, 16% had attended only high school, while 32% had a bachelor's degree, 42% a master's degree, and 11% a doctorate. All participants signed an informed consent before participating in the study in accordance with the 1964 Declaration of Helsinki. Experiment Description: The experiment consisted in having the subjects perform motor imagery of a bimanual rowing task with two individual paddles, one in each hand, under five experimental conditions. Four of these conditions used NeuRow (Vourvopoulos et al. (2016-2019))—a VR environment that renders virtual ...
The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based d...
The datasets contains the motor performance metrics and the questionnaire responses for two experime...
Motor imagery (MI) based brain-computer interfaces (BCI) extract commands in real-time and can be us...
DATASET DETAILS: Participant demographics: A total of 26 participants were included, consisting of...
University of Minnesota M.S. thesis. June 2013. Major: Biomedical Engineering. Advisor: Bin He. 1 c...
Experiment Description: This experiment involved 12 healthy subjects with no prior experience on ne...
The use of Brain-Computer Interface (BCI) technology in neurorehabilitation provides new strategies ...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
The use of Virtual Reality (VR) systems for rehabilitation treatment as a complement to conventional...
In this research, the Haptic Master robotic arm and virtual environments are used to induce motor le...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...
Virtual Rehabilitation benefits from the usage of interfaces other than the mouse and keyboard, but ...
Conventional neurorehabilitation focuses on addressing functional deficits through improving hand fu...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
We used functional magnetic resonance imaging (fMRI) to map brain activation during: i) a VR-based m...
The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based d...
The datasets contains the motor performance metrics and the questionnaire responses for two experime...
Motor imagery (MI) based brain-computer interfaces (BCI) extract commands in real-time and can be us...
DATASET DETAILS: Participant demographics: A total of 26 participants were included, consisting of...
University of Minnesota M.S. thesis. June 2013. Major: Biomedical Engineering. Advisor: Bin He. 1 c...
Experiment Description: This experiment involved 12 healthy subjects with no prior experience on ne...
The use of Brain-Computer Interface (BCI) technology in neurorehabilitation provides new strategies ...
UnrestrictedMore recently, virtual reality (VR) enhanced health games, providing intensive practice,...
The use of Virtual Reality (VR) systems for rehabilitation treatment as a complement to conventional...
In this research, the Haptic Master robotic arm and virtual environments are used to induce motor le...
This study investigates how the avatar embodiment in virtual reality (VR) influences training for op...
Virtual Rehabilitation benefits from the usage of interfaces other than the mouse and keyboard, but ...
Conventional neurorehabilitation focuses on addressing functional deficits through improving hand fu...
Purpose: To evaluate feasibility and neurophysiological changes after virtual reality (VR)-based tra...
We used functional magnetic resonance imaging (fMRI) to map brain activation during: i) a VR-based m...
The Rehabilitation Gaming System (RGS) has been designed as a flexible, virtual-reality (VR)-based d...
The datasets contains the motor performance metrics and the questionnaire responses for two experime...
Motor imagery (MI) based brain-computer interfaces (BCI) extract commands in real-time and can be us...