Entering the 21st century in the industrial era 4.0, it is recommended that the learning process uses a blended learning model that combines face-to-face and online meetings. To facilitate this learning process the researcher wants to facilitate this learning by designing an application form that is easy to access and easily understood by students and has cheap funds to implement it in the field. This research is a development research and aims to develop online applications that are easy to follow to improve communication and collaboration routines and improve students' thinking skills. The research method in designing this application uses two methods in its development, namely: To develop the product being developed. The researcher used ...
Many institutions of higher education are incorporating e-learning into their curriculum. Several fa...
The object of this experimental study is to measure the effectiveness of a blended learning environm...
Collaborative learning is an important learning strategy applied to both face-to-face and ...
In the 21st century, information and communication technologies (ICT) have developed rapidly and inf...
A research project from the University of Exeter, investigating ways of using new technologies for c...
The blended learning model combines f2f (face-to-face) learning with collaborative online learning c...
The article deals with the issue of introducing online services and other applications into universi...
Nowadays the asynchronous learning has granted the permission to the anywhere and anything learning ...
The advent of new technologies has provided opportunities and challenges for education institutions ...
Abstract: Research and development is a research using a product gymnastics, interactive multimedia,...
We usually define learning very narrowly, namely as sitting in the school bench with a book in our h...
While online learning environments have become common at the post-secondary level of academia, teach...
Abstract: The purpose of this research and development is (1) to produce a teaching material product...
The practice of learning, to acquire success, has so far been measured by the level of effectiveness...
A large fourth year elective course of 200+ students was converted to a blended learning mode. The t...
Many institutions of higher education are incorporating e-learning into their curriculum. Several fa...
The object of this experimental study is to measure the effectiveness of a blended learning environm...
Collaborative learning is an important learning strategy applied to both face-to-face and ...
In the 21st century, information and communication technologies (ICT) have developed rapidly and inf...
A research project from the University of Exeter, investigating ways of using new technologies for c...
The blended learning model combines f2f (face-to-face) learning with collaborative online learning c...
The article deals with the issue of introducing online services and other applications into universi...
Nowadays the asynchronous learning has granted the permission to the anywhere and anything learning ...
The advent of new technologies has provided opportunities and challenges for education institutions ...
Abstract: Research and development is a research using a product gymnastics, interactive multimedia,...
We usually define learning very narrowly, namely as sitting in the school bench with a book in our h...
While online learning environments have become common at the post-secondary level of academia, teach...
Abstract: The purpose of this research and development is (1) to produce a teaching material product...
The practice of learning, to acquire success, has so far been measured by the level of effectiveness...
A large fourth year elective course of 200+ students was converted to a blended learning mode. The t...
Many institutions of higher education are incorporating e-learning into their curriculum. Several fa...
The object of this experimental study is to measure the effectiveness of a blended learning environm...
Collaborative learning is an important learning strategy applied to both face-to-face and ...