Computerized neuropsychological tests provide a more systematic and easily administered assessment tool than traditional pen-and-paper tests. We consider that game technology can be effectively applied to decrease the cost of developing computerized versions of traditional tests and can even allow the creation of promising new environments to assess and researching in active aging. To study the feasibility of this approach, we developed a computer version of the 15 Objects Test and compared the performance of subjects when using the traditional paper-based version and our computer-based version, which captures all user interaction data in real time using game analytics techniques. Other relevant information, such as demographics and familia...
Digital technologies have opened new opportunities for psychological testing, allowing new computeri...
Elders are the fastest growing demographic of new computer users, and those over the age of 75 are a...
As the aging population increases rapidly throughout the world, various approaches and studies are i...
Part 3: Serious GamesInternational audienceActive Ageing, the preservation of the potential for achi...
Cognitive impairment in the elderly can be associated with the normal ageing processes or be a sympt...
Computer games for a serious purpose - so called serious games can provide additional information fo...
Serious games are a promising tool in different scenarios, such as education and health; however, th...
It is anticipated that current and future preventive therapies will likely be more effective in the ...
Abstract In recent years, videogames have demonstrated their positive effects in the psychological t...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whi...
In recent years, videogames have demonstrated their positive effects in the psychological treatments...
This paper presents the design and validation of two computer games for the monitoring and measureme...
Computer games potentially offer a useful research tool for psychology but there has been little use...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
Digital technologies have opened new opportunities for psychological testing, allowing new computeri...
Elders are the fastest growing demographic of new computer users, and those over the age of 75 are a...
As the aging population increases rapidly throughout the world, various approaches and studies are i...
Part 3: Serious GamesInternational audienceActive Ageing, the preservation of the potential for achi...
Cognitive impairment in the elderly can be associated with the normal ageing processes or be a sympt...
Computer games for a serious purpose - so called serious games can provide additional information fo...
Serious games are a promising tool in different scenarios, such as education and health; however, th...
It is anticipated that current and future preventive therapies will likely be more effective in the ...
Abstract In recent years, videogames have demonstrated their positive effects in the psychological t...
Part 3: Serious GamesInternational audienceOne of the strategies proposed by the World Health Organi...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whi...
In recent years, videogames have demonstrated their positive effects in the psychological treatments...
This paper presents the design and validation of two computer games for the monitoring and measureme...
Computer games potentially offer a useful research tool for psychology but there has been little use...
Conventional cognitive assessment is based on a pencil-and-paper neuropsychological evaluation, whic...
Digital technologies have opened new opportunities for psychological testing, allowing new computeri...
Elders are the fastest growing demographic of new computer users, and those over the age of 75 are a...
As the aging population increases rapidly throughout the world, various approaches and studies are i...