This paper will propose and address issues that contribute to a serious challenge for virtual heritage: that there are few successful, accessible and durable examples of computer game technology and genres applied to heritage. Secondly, it will argue that the true potential of computers for heritage has not been fully leveraged and it will provide a case study of a game engine technology not used explicitly as a game but as a serious pedagogical tool for 3D digital heritage environments
International audienceIn the past decade, the application of 3D computer technology to cultural h...
The methods of preserving cultural heritage are becoming increasingly digital, and with this develop...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This paper critiques essential features in prominent theories of serious games, and compares them to...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
This paper describes the design and implementation of an interactive walk-through of a reconstructed...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
Much literature has argued that interactive engagement in a computer medium is best demonstrated by ...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
A game engine as the core software component provides the underlying technologies to address the com...
When we design digital places that represent the past using media such as game engines, it is all to...
International audienceIn the past decade, the application of 3D computer technology to cultural h...
The methods of preserving cultural heritage are becoming increasingly digital, and with this develop...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...
This paper will propose and address issues that contribute to a serious challenge for virtual herita...
This paper critiques essential features in prominent theories of serious games, and compares them to...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
This paper describes the design and implementation of an interactive walk-through of a reconstructed...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Although the widespread use of gaming for leisure purposes has been well documented, the use of game...
Advances in Cultural Heritage (CH) representation and presentation technologies are explored concern...
Much literature has argued that interactive engagement in a computer medium is best demonstrated by ...
[EN] Unfortunately, heritage education and awareness remains largely undervalued, as most efforts re...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
A game engine as the core software component provides the underlying technologies to address the com...
When we design digital places that represent the past using media such as game engines, it is all to...
International audienceIn the past decade, the application of 3D computer technology to cultural h...
The methods of preserving cultural heritage are becoming increasingly digital, and with this develop...
3D technology can be a valid support to cultural heritage not only for visual presentation and docum...