We present a complete automatic system to obtain a realistic 3D avatar reconstruction of a person using only a frontal RGB image. Our proposed workflow first determines the pose, shape and semantic information from the input image. All this information is processed to create the skeleton and the 3D skinned textured mesh that forms the final avatar. We use a specific head reconstruction method to correctly match our final mesh to a realistic avatar. Our pipeline focuses on three main aspects: automation of the process, identification of the person, and usability of the avatar
In this paper we present a new workflow allowing the creation of 3D characters in an automated way t...
Figure 1: From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric mod...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
We present an automatic animatable 3D character reconstruction method from frontal and lateral RGB p...
Part 8: Image - Video ProcessingInternational audienceIn today’s world of rapid technological advanc...
This paper proposes a new easy and fast 3D avatar reconstruction method using an RGB-D sensor. Users...
Abstract — In networked virtual environments, videoconferences or chatting over the Internet users a...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
This paper presents an automatic and robust approach that accurately captures high-quality 3D facial...
This paper presents an automatic and robust approach that accurately captures high-quality 3D facial...
Digital 3D content plays an important role in many applications such as video games, animations, vir...
In this paper we present a new workflow allowing the creation of 3D characters in an automated way t...
Figure 1: From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric mod...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...
We present an automatic animatable 3D character reconstruction method from frontal and lateral RGB p...
Part 8: Image - Video ProcessingInternational audienceIn today’s world of rapid technological advanc...
This paper proposes a new easy and fast 3D avatar reconstruction method using an RGB-D sensor. Users...
Abstract — In networked virtual environments, videoconferences or chatting over the Internet users a...
Figure 1: Our system creates a fully rigged 3D avatar of the user from uncalibrated video input acqu...
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a si...
In this paper, we present a system for the implementation of a photorealistic avatar using video cap...
In this paper, we present a novel automatic pipeline to build personalized parametric models of dyna...
According to a number of studies, the use of personalized avatars in virtual environments can enhanc...
This paper presents an automatic and robust approach that accurately captures high-quality 3D facial...
This paper presents an automatic and robust approach that accurately captures high-quality 3D facial...
Digital 3D content plays an important role in many applications such as video games, animations, vir...
In this paper we present a new workflow allowing the creation of 3D characters in an automated way t...
Figure 1: From a monocular RGB-D sequence (background), we estimate a low-dimensional parametric mod...
In this paper a new technique is introduced for auto-matically building recognisable moving 3D model...