Over 60 years of scholarship have been dedicated to describing meaning-making processes through which organisational learning occurs. Recently, researchers have considered the creation of shared meaning-making through prolonged and co-located interactions situated in the context of a community. The spread of hybrid working has had an adverse impact on several of these meaning-making processes, disrupting knowledge-sharing ecosystems and organisational learning overall. In this article, we explore ways of facilitating knowledge-sharing against such disruption. To maximise the efficiency of verbal communication, we introduce Basil Bernstein’s socio-linguistic approach of learning as the emergence and consolidation of verbal codes. We trial th...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Drawing on usage-based approaches to the study of language learning—including recent research on mob...
This chapter describes the design of a game-based learning process for developing communication in p...
Udgivelsesdato: 11.2006This paper reports on a case-study on the implementation of “language games” ...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
This paper explores, through observation and testing, what possibilities from gaming can be extended...
The title of the study is “The use of advergames in creating online consumer engagement. A casestudy...
Learning takes place in a social context, shaping and shaped by discourses. In online projects such ...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This paper critically examines the role of game dynamics facilitated by social networks, and their p...
Mobile learning has the advantage of being able to be used within and between contexts and can also ...
The purpose of this study was to discover how three person teams use game templates (trivia, role-pl...
In this work a new strategy is proposed for online training of members of medium and large organizat...
International audienceOur research work deals with the development of new learning environments. We ...
This paper reports how 6-8 year-old children build, play and share video-games in an animated progra...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Drawing on usage-based approaches to the study of language learning—including recent research on mob...
This chapter describes the design of a game-based learning process for developing communication in p...
Udgivelsesdato: 11.2006This paper reports on a case-study on the implementation of “language games” ...
The progressive diffusion of interpersonal communication devices and their evolution into systems mo...
This paper explores, through observation and testing, what possibilities from gaming can be extended...
The title of the study is “The use of advergames in creating online consumer engagement. A casestudy...
Learning takes place in a social context, shaping and shaped by discourses. In online projects such ...
Cultural scripts enable speakers to articulate values, practices, and norms that are specific to a c...
This paper critically examines the role of game dynamics facilitated by social networks, and their p...
Mobile learning has the advantage of being able to be used within and between contexts and can also ...
The purpose of this study was to discover how three person teams use game templates (trivia, role-pl...
In this work a new strategy is proposed for online training of members of medium and large organizat...
International audienceOur research work deals with the development of new learning environments. We ...
This paper reports how 6-8 year-old children build, play and share video-games in an animated progra...
ABSTRACT Currently there is considerable enthusiasm for exploring how we can apply digital gaming pa...
Drawing on usage-based approaches to the study of language learning—including recent research on mob...
This chapter describes the design of a game-based learning process for developing communication in p...