This paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360 storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psyc...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...
In recent years, virtual reality (VR) has been reaching its maturity level for practical application...
This study focuses on how virtual reality applications might evoke nostalgic sensations in traveller...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...
This paper presents a combined subjective and objective evaluation of an application mixing interact...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Virtual Reality (VR), a medium which can create alternate or representations of reality, could poten...
Presentations of virtual Cultural Heritage artifacts are often communicated via the medium of intera...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
The aim of the article is to identify the advantages and disadvantages of using immersive VR applica...
The technology availability and hype of virtual reality has intersected as of 2016, bringing a lot o...
Three hundred sixty–degree (360°) immersive video applications for Head Mounted Display (HMD) device...
In recent years, virtual reality (VR) has been reaching its maturity level for practical application...
This study focuses on how virtual reality applications might evoke nostalgic sensations in traveller...
Interactive digital storytelling has become a popular method for virtual cultural heritage presentat...
Storytelling is an integral part of narratives relating to our daily events, news, personal experie...
There is a growing interest nowadays of using immersive technologies to promote Cultural Heritage (C...
The recent advancement in immersive technologies opens up opportunities for the way individuals perc...
Virtual Reality (VR) is usually recognized as a tool that enables the viewer to move freely in a thr...