Science, technology, engineering, arts and math (STEAM) learning is a promising way to engage learners, both males and females in the process of inquiry in order to become active makers, designers and innovators. A learning ecosystem that integrates a suitable pedagogical approach as well as technological tools could facilitate this process. This workshop includes presentations by the eCraft2Learn project funded by the European Union’s Horizon 2020 Framework, keynote speakers Sylvia Martinez and Gary Stager as well as interventions from the participant researchers and teachers. During the workshop, we will explore the idea of fostering the link between sciences, technology, engineering, and math with arts, in order to encourage the inclusiv...
Abstract. In early childhood and elementary educational contexts, there is an increasing need to su...
Set out as a scoping exercise, involving different jurisdictions in the UK, the commission engaged w...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
Teams of students creating digital artefacts using crafts, 3D printing, electronics, microcontroller...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
This deliverable will design and develop teacher education and training courses material taking into...
We performed several research studies on various technologies such as automated tutoring and GPS-ass...
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, ad...
To help meet an educational and societal requirement for all students to enjoy, have confidence and ...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
I have been accepted to speak about my research at the national middle school conference, also known...
Nowadays, companies are demanding better-prepared professionals to succeed in a digital society, and...
Teaching science as part of STEAM education has gained momentum over the past decade with the aim of...
A model for ‘techno-vernacular’ creative production as an area of practice that investigates the cha...
Abstract. In early childhood and elementary educational contexts, there is an increasing need to su...
Set out as a scoping exercise, involving different jurisdictions in the UK, the commission engaged w...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...
Teams of students creating digital artefacts using crafts, 3D printing, electronics, microcontroller...
© 2019, Association for Social Studies Educa. All rights reserved. The purpose of this work is to de...
Reviewing the Potential and Challenges of Developing STEAM Education through Creative Pedagogies for...
This deliverable will design and develop teacher education and training courses material taking into...
We performed several research studies on various technologies such as automated tutoring and GPS-ass...
Recent advances in arts education policy, as outlined in the latest National Core Arts Standards, ad...
To help meet an educational and societal requirement for all students to enjoy, have confidence and ...
This article highlights the importance of STEAM education in shaping future professionals, promoting...
I have been accepted to speak about my research at the national middle school conference, also known...
Nowadays, companies are demanding better-prepared professionals to succeed in a digital society, and...
Teaching science as part of STEAM education has gained momentum over the past decade with the aim of...
A model for ‘techno-vernacular’ creative production as an area of practice that investigates the cha...
Abstract. In early childhood and elementary educational contexts, there is an increasing need to su...
Set out as a scoping exercise, involving different jurisdictions in the UK, the commission engaged w...
The article provides information on STEAM technology, which is gaining popularity today, and the rol...